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-   -   0.6.2 released (https://www.eqemulator.org/forums/showthread.php?t=19260)

fathernitwit 09-04-2005 07:47 AM

0.6.2 released
 
hey folks.

0.6.2 has been released... as good as its gunna get for now anyways. I have not tested any of the binaries for windows, I just built them. Files are on sourceforge.

Make sure you patch to live before DoD hits (the 13th I think)... this is it for a while.

See doodman's post about 0.6.2 in the news and the changelog for SQL changes. (its also on the PEQ forums in db releases, velious compatibility)

You will need to run the ppconvert utility to convert any old players (back up first!), as converting has been removed from world/zone.

Also, PEQ has released velious rc1 which is compatible with this release, see www.projecteq.net.

enjoy.

billhugh 09-04-2005 08:20 AM

Is..
 
Is 6.2 the one that will work with the current patch?

I patched about a week and a half ago. Am I still out of luck?

Thanks
BH

Dr Zauis 09-04-2005 08:38 AM

Quote:

Originally Posted by billhugh
Is 6.2 the one that will work with the current patch?

I patched about a week and a half ago. Am I still out of luck?

Thanks
BH

You are in luck!

Lorestel 09-04-2005 08:56 AM

Yay!
 
Hooray! *bows down to overlords*

billhugh 09-04-2005 10:32 AM

Tut
 
Now we just need someone to write one of those nifty tutorials on how to get our own server running!!

BH

cavedude 09-05-2005 06:04 AM

Great work, devels!

As a side plug ;) keep an eye out for the next release of the Dark Rogue Production's Server Pack utilizing 0.6.2.

Koshoji 09-05-2005 08:55 AM

So this will work with windows and also minilogin?


I'm so excited about this! I'm going to go burn a copy of my Live EQ folder to dvd right now :)

solid11 09-05-2005 09:12 AM

Tis a GREAT day indead!!

Magoth78 09-05-2005 10:21 AM

Good job devs, as usual.

If anyone's running a 0.6.2 server, could he make a test for me please? set the ServerType to 1 and the leavecorpse to 1 variables. I would like to see if it's working well on this version.

Thx by advance,
Mag

Shredomatic 09-05-2005 02:08 PM

Wicked. Now we just need some servers to play on. :D

fathernitwit 09-05-2005 02:54 PM

updated binaries on sourceforge to hopefully fix a shared mem issue.

corpses might not be working right, but if they are not, it should be fixable.

asitfails88 09-05-2005 05:50 PM

a
 
what is the new eqhost code?

vRandom 09-05-2005 06:56 PM

Quote:

Originally Posted by fathernitwit
updated binaries on sourceforge to hopefully fix a shared mem issue.

corpses might not be working right, but if they are not, it should be fixable.

I tried the new binaries, posted the results in this topic, as not to make this current one the support topic or something like that....

http://www.eqemulator.net/forums/showthread.php?t=19261

vRandom

Magoth78 09-05-2005 07:59 PM

FNW,

"corpses might not be working right, but if they are not, it should be fixable."

-- I've checked into the code in 6.0dr2 (the version I'm running actually) and the 0.6.2 version. The code about the corpses (attack, playercorpse, entity.cpp) seems to be the sames.
I've made a ghetto fix (as u can see in the post: http://www.eqemulator.net/forums/sho...620#post112620 ) but it causes the corpse's owner or the player's killer to crash, depending of who I'm sending the SendZoneCorpsesBulk on.

If it can kinda helps..

Mag

fathernitwit 09-06-2005 04:01 PM

fixed binaries again, hopefully for good this time.


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