0.6.2 released
hey folks.
0.6.2 has been released... as good as its gunna get for now anyways. I have not tested any of the binaries for windows, I just built them. Files are on sourceforge. Make sure you patch to live before DoD hits (the 13th I think)... this is it for a while. See doodman's post about 0.6.2 in the news and the changelog for SQL changes. (its also on the PEQ forums in db releases, velious compatibility) You will need to run the ppconvert utility to convert any old players (back up first!), as converting has been removed from world/zone. Also, PEQ has released velious rc1 which is compatible with this release, see www.projecteq.net. enjoy. |
Is..
Is 6.2 the one that will work with the current patch?
I patched about a week and a half ago. Am I still out of luck? Thanks BH |
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Yay!
Hooray! *bows down to overlords*
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Tut
Now we just need someone to write one of those nifty tutorials on how to get our own server running!!
BH |
Great work, devels!
As a side plug ;) keep an eye out for the next release of the Dark Rogue Production's Server Pack utilizing 0.6.2. |
So this will work with windows and also minilogin?
I'm so excited about this! I'm going to go burn a copy of my Live EQ folder to dvd right now :) |
Tis a GREAT day indead!!
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Good job devs, as usual.
If anyone's running a 0.6.2 server, could he make a test for me please? set the ServerType to 1 and the leavecorpse to 1 variables. I would like to see if it's working well on this version. Thx by advance, Mag |
Wicked. Now we just need some servers to play on. :D
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updated binaries on sourceforge to hopefully fix a shared mem issue.
corpses might not be working right, but if they are not, it should be fixable. |
a
what is the new eqhost code?
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http://www.eqemulator.net/forums/showthread.php?t=19261 vRandom |
FNW,
"corpses might not be working right, but if they are not, it should be fixable." -- I've checked into the code in 6.0dr2 (the version I'm running actually) and the 0.6.2 version. The code about the corpses (attack, playercorpse, entity.cpp) seems to be the sames. I've made a ghetto fix (as u can see in the post: http://www.eqemulator.net/forums/sho...620#post112620 ) but it causes the corpse's owner or the player's killer to crash, depending of who I'm sending the SendZoneCorpsesBulk on. If it can kinda helps.. Mag |
fixed binaries again, hopefully for good this time.
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