Wierd bot problem (possibly)
So I added the ability to have bots be ogre druids. Which works great, But they seem to regen mana alot faster than the can spend it and he tripple and double hits stuff with his weapon. Like he has double attack. Any reason this might be?
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I would guess its likely because when you created the CUSTOM code it wasnt done correctly or completely. Likely you copied information from another class that can do that (Double or triple.) or something to that effect.
Probably also because the Emulator and the BOT code wasnt written with Ogre Druids in mind... Not very helpful but its likely the cause id think. |
Yes, I agree.
I'd either check the creation function to see what defaults are being applied, or the actual processing of those actions to see what is occurring. Beyond that, it would take an in-depth c&e tree to trace why that is happening. |
Yeah, probobly right.
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This is the code for the bot.cpp
case 10: // Ogre switch(GetClass()) { case 1: // Warrior case 5: // Shadowknight case 6: // Druid case 10: // Shaman case 15: // Beastlord case 16: // Berserker Result = true; break; } As you can see the only change to it was, case 6: // Druid About 3 or 4 months ago this issue wasn't occuring. Iv'e had this change implemented for awhile now. Maybe it was working somehow before and something changed to cause it to go haywire. I'll hafto experiment with other bots to make sure its the only one effected by the issue. ofcourse the problem could be because they are bots and hate any kind of change whatsoever |
I would look further into it in regards to the fact that the server must be pulling the data in uses for a DRUID OGRE from somewhere....
Also... How are you creating the character? In the DB? Using a GM command to change the class? If its either of those you must be copying the values from something. Example A Created in Database. Columns must be filled in from another character to some degree perhaps the character you are using to create the Ogre druid is a class that has those skills. Suggestion for Example A. Create a Wood elf druid. Change nothing except the race. See if the problem persists. Example B. You are creating a lets say Ogre beastlord and using a GM command or database change to make it a druid by changing the class. Well the beastlord already knows double attack and so on so perhaps that info is persisting through the change. |
nope I just added it as a class combination that is usable. So all im doing is using the #bot create command to make the ogre from scratch no copying what so ever.
Update: I just looked through a good portion of the bot code. When it creates a bot it pulls the basic info like if bot is human stats = x and if bot is wizard apply points to certain stats. I see alot of code for double attack. But im not finding where it would point the bot to have specific skills based on class. |
How would I go about looking up the create function?
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So I made a halfelf druid bot and he is double attacking stuff aswell. Somethings messed up somewhere lol.
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Let's see...
Create command: https://github.com/EQEmu/Server/blob.../bot.cpp#L8922 Bot::IsValidRaceClassCombo() https://github.com/EQEmu/Server/blob.../bot.cpp#L1305 At this point, it's strictly a validation of what is allowed. Attack function: https://github.com/EQEmu/Server/blob.../bot.cpp#L4681 This looks like where 'normal' bot attacks are handled: https://github.com/EQEmu/Server/blob.../bot.cpp#L2575 (Note the exclusion of caster bots bots over level 12.) I don't see any message code inside of that check..you might consider adding a few and turning on the logs for that channel to output to gmsay..might help track it down. |
The AI_Process logic in bot.cpp calls CanThisClassDoubleAttack, which is a function in mob.cpp. For non-clients, that returns:
Code:
return(GetSkill(SkillDoubleAttack) > 0); |
There was an AA change recently too..I don't know if bots use the 'standard' system or have their own special one - like so many other systems...
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it's always the bots I swear to god. We should all just pool 1$ a piece and hire the guy that was working on the bots before to just sift through all the 33,000 lines of code to fix them =P
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Ok, that's $2 :P
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Is anybody able to create a druid bot give him a weapon and see how he regens mana and if he double or tripple hits. I would greatly appreciate it I feel like im going insane. Im just hoping im not the only one with the issue
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