Looking for a server I can be a GM on for reverse engineering confirmation
Hey all. Long story short, I have written a C# exporter and importer from S3D and WLD files to a Unity readable format.
Currently, it imports the zone geometry, collision geometry, objects (with collision), lights (with lightmap baking), doors (with function and sound), ambient sounds (with correct distance and type calculations) and music. I am trying to test the accuracy of everything I have developed and as I have no current server to do so, I have to guess. Is there anyone with a server I can hop on and test as a GM? Currently, I need to test the night/day cycle and door timing but I will need to verify a bunch more. This project will be open sourced as soon as I have a bit more developed and have some of the remaining bugs cleaned up. This project is in active development and I would love to keep it going. Thank you :) |
With all due respect, I am curious. You have that kind of skill and knowledge,
but you're not in a position to setup your own test server ? |
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I was using a 2010 toshiba laptop to dev on (intel i3 2.27GHz [M350]) with 2gb ram and a standard low-speed spindle hd.
It was solo'able for the most part..though, I did have a lot of graphics options turned down. The guys made some changes over the last year that really brought down the server's cpu load. Most of what you'll going to be dealing with is the client itself. Note: If you're experiencing longer than 30-second zone times and your client is 'disconnecting' after 1-2 minutes, try enabling 'use map mmfs' in cmake. [http://www.eqemulator.org/forums/sho...d.php?t=40805] |
I would be happy to do that for you. Been goofing around with one this week so it should be up all weekend if you still need. Make a character on fillory and dm me the account name and I will make it GM status.
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