Three questions
Greetings,
I have three questions - 1) What code do you change to increase the max level on your server? 2) How do you change the default "EQEmu Shopkeeper/banker" to your own custom lastnames? (#npcedit doesn't work on those 2) 3) How do you compile eqemu with Perl using Visual Studio.NET 2003? Can't find any info... I have tried using Search which I honestly think just spits out random pages when you search, totally unsuccessful and also browsing threads, which I can't find any info there either. I remember vaguely some FAQ post or something that explained how to compile with perl, but I couldn't find it. I did find a post about compiling with perl using VC++6, however I don't have VC++6, I have Visual Studio.NET 2003. I tried to compile with perl and got all sorts of errors but I can compile without perl just fine. So if anyone could spare some instructions this would be great, thanks. Respectfully, Zenrix |
1) http://www.eqemulator.net/forums/vie...ighlight=level
2) http://www.eqemulator.net/forums/vie...ght=shopkeeper 3) You could try Codemonkey's suggestion at the end of this thread: http://www.eqemulator.net/forums/vie...ht=vs+net+perl |
I'll be damned! I sat here searching for 45 minutes looking for that info :( I got my max level changed and also my merchant and bankers changed to my liking but now I'm left with compiling with perl under VS.NET 2003 - those instructions are good but it still doesn't work. :roll:
I thank you kindly for your help Derision! Request: If anyone has the time could a Perl section be added to the VS.NET compile tutorial? VS.NET 2003 and VC++6 seem to be different because even following the instructions to a T, I get tons of errors. Thanks. Respectfully, Zenrix |
You don't have to change any files at all to compile under vs.net... nothing. You only have to set up your dependencies properly
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Honestly I'd just comment the code that involves the merchant check for lastname out completely so you can load the merchant lastname from the db(allows for each specific merchant to have a different lastname if you want it that way).
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Quoted from Cripp who posted on a previous post about this.
to take out "EQEmu shopkeeper" and "EQEmu Banker".. in mob.cpp around line 555... change Code:
if (ns->spawn.class_==MERCHANT) Code:
/*if (ns->spawn.class_==MERCHANT) and around line 630 change.. Code:
if (ns->spawn.class_==MERCHANT) Code:
/*if (ns->spawn.class_==MERCHANT) |
Quote:
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Killspree your idea was pretty good, and since well, I'm not really a coder, I never thought to do that :roll: However I did get it set up the way I wanted, so I'm happy. :)
As far as compiling with perl under VS.NET 2003, I now have it down to a T, unfortunately none of the tutorials posted that I could find, or shown to me in this thread, helped at all. I ended getting live help from Branks (thanks man) in compiling it, and there were a few steps left out for VS.NET 2k3 as compared to C++6, because of the differences in layout of the two programs. If anyone else has issues compiling with perl under VS.NET 2003 (I can't be the only one lol) feel free to PM me and I'll explain what you have to do. Thanks to all who replied your efforts are very much appreciated, thank you! :) Respectfully, Zenrix the Almighty ServerOP, Chronicles of Norrath Eqemu 5.8 (with qsts) |
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