Quote:
Sorry, you get a slab of beer as rejuvenation. |
Quote:
|
I am obviously too late for this discussion, but, I am sort of back to Emu and finally plan to put my server plans to work.
The idea is a 100% ultra-custom server, that is sort of EQ in Vision (or rather my vision of EQ), but completely remade in all of the content, from new world map to new classes. Its a grand scale project, so don't expect anything remotely complete for at least a year from now. However I plan to open the server for public testing as early as the Alpha stage so people can poke it with burning needles and I will tell them where it hurts ;) Difficulty wise, it will be NO-Box NO-Bot server, that will offer solo, group and raid (2x group) content. Most importantly it will be a server where new content done from level 1, giving you an opportunity to be "that EQ noob" for a bit again when you have no idea where to go and what to expect. ;) While some of the modern quality of life improvements will be present (no pointless time sinks), there will be 0 hand-holding. This will be plenty of BIG quests, but they will be ambiguous as hell ;) This will be a very slow progression server, but there will always be something to do, so you always feel that your character is advancing, even though you don't fly trough levels. Stay tuned ;) PS. To have a quick idea what type of content to expect you can see sample of my previous work on THF server in the Alternative Progression line. |
chop chop, get to it.
I'd do something fun but I'm lazy af. |
Quote:
|
Quote:
/em grabs his trusty http://zam.zamimg.com/images/1/8/18a...4d71158744.png and starts chopping ;) |
Quote:
I like to not have people know wtf to say to an npc, and also provide 50 different conversations based on keywords. Not click dis so I don't read lore. but ya, lazy af. |
Quote:
How it was in vanilla EQ: Player A: "Hail NPC Bla!" NPC Bla: "Hail Player A! Nice weather today, but I fear it will rain soon and left my [umbrella] at home" Player A: "What umbrella?" no response Player A: "Where is your umbrella?" no response Player A: "Where is your house?" no response Player A: "Why is it going to rain?" no response Player A: "Can I help you in some way?" no response Player A to OCC: "Ok npc Bla doesn't give me quest what do I have to say?" OOC: "You have to say 'I will go to your home to your wife and get your umbrella from her'." Player A: "Fuck..." How players play WoW today: Play A walks to NPC - click-click-click- accept quest Player A runs to X mark on the map. Kill everything in sight, but don't get any quest updates. Player A to OOC "Quest X is broken. I killed all goblins here and no quest update" OCC : "Did you collected the flower?" Player A "What flower????" OCC: "Did you read the Quest???" In conclusion say links are needed so #1 doesn't happen. But quests themselves should still require reading comprehension so you HAVE to read them to understand what you actually need to do. ;) |
Quote:
"set in their ways" and don't like change. The other side of the coin is filled with the modern "been there done that, don't want to do it again" gamers. But that's the best part about this project, it can accomodate both sides, for the most part. It's really a matter of what the individual player finds "exciting" in a good game of EQ. Some would enjoy the challenge of trying to figure out a new quest or discover the unknown. Some may think it boring to log on to any server, knowing there is nothing they can offer that they haven't seen or done before. Myself, I would find it extremely difficult to come up with something more exciting, unless one wipes the "Everquest" right out of EQ. But even Super Mario has evolved over the years. For me it works out like the sequels in a movie series. The first movie rocked my world, but as usual, the sequels (2, 3, 4 ....) started to suck bad and got too carried away. (Think Smokey and the Bandit), lol Just the other day, I fired up an old game, the original Halo game. I don't remember a damn thing about progressing through it, but that's a good thing. I get to figure it all out again :) |
|
Quote:
|
|
Quote:
"A common misconception is that the code ends with Start or Select Start. In many titles, the player must press Start after entering the code in order to start a game, or press Select to switch to two-player mode and then start the game, leading to the confusion." |
New World: Faction Winning.
Each zone has a king/queen you need to fight/uest for to control that territory. But you'd have competing guilds/players doing the same thing in each area. You'd need to use leaderboard code and create new factions for each zone, etc. Beyond winning the zone/area you build and dominate the entire world.. also makes others KOS to areas as they enter. NPC's will scale upon zonein. Vendors/bosses become available to you as you unlock/faction up areas. You'll need some handicap randomizer to help lower level factions catch up. think u get the point... ..sigh i wish my kids were older so i could fire up a new server.. haha |
All times are GMT -4. The time now is 12:07 PM. |
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.