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-   -   Anyone elses bots do this? hopping/bouncing (https://www.eqemulator.org/forums/showthread.php?t=41453)

Toony 07-22-2017 05:59 PM

Anyone elses bots do this? hopping/bouncing
 
Really love bots (just installed them) but the hoppings about to give me a seizure :)

video of behaviour https://youtu.be/oGRvkeLvgL0

Any fix or work around for this?

Akkadius 07-22-2017 08:53 PM

Are you on the latest build ?

Toony 07-22-2017 09:32 PM

I am, installed fresh (with your installer) on 7/18 and even ran eqemu_server.pl today to make sure I had all the latest files.

Akkadius 07-22-2017 11:16 PM

Yeah the installer doesn't always have the latest windows binaries though

Can you compile your own binaries or do you need me to post an update

bakajikara 07-23-2017 12:42 AM

It be nice if you post a update of binaries for the installer i tried updating some someone compiled me they give a error as no zoneservers found.

Toony 07-23-2017 07:32 AM

Quote:

Originally Posted by Akkadius (Post 255314)
Yeah the installer doesn't always have the latest windows binaries though

Can you compile your own binaries or do you need me to post an update

If you could post an update that'd be great, I tried to compile once, it was ugly.

But, if it helps, the version# I saw for the last update was "9017", not sure if that's relevant or not.

The_Beast 07-23-2017 02:44 PM

I did a fresh source pull today and compiled. Spawned 3 bots and no hopping going on :)

The_Beast 07-23-2017 03:58 PM

I noticed the bot names are not showing (above their head) now. They show on target and in the group window though.

Toony 08-20-2017 11:21 AM

Still looking for a fix for the hopping, anyone else having this issue?

Here's another video that might show whats going on a little clearer https://youtu.be/vF2TJdE-7J8

Jhop16 12-12-2017 10:28 AM

I have the same issue, bots hop like crazy only in combat tho

serenity2017 12-30-2017 11:51 AM

I have the same issue as well. And also only seems to happen when bots are in combat. Anyone know if the binaries been updated for windows to fix this issue yet?

Akkadius 12-30-2017 03:06 PM

Z correction most likely needs to be applied to bots

I haven't ever looked at it and don't have time right now but I could within the next week or so

Splose 12-30-2017 04:02 PM

Quote:

Originally Posted by Akkadius (Post 256805)
Z correction most likely needs to be applied to bots

I haven't ever looked at it and don't have time right now but I could within the next week or so

Not sure if this is related but I have a lot of mobs jumping when they start their path using the RandomRoam plugin.

Using the most recent binaries from the installer. Will compile newest and see if it fixes it tonight.

Akkadius 12-30-2017 04:25 PM

Quote:

Originally Posted by Splose (Post 256806)
Not sure if this is related but I have a lot of mobs jumping when they start their path using the RandomRoam plugin.

Using the most recent binaries from the installer. Will compile newest and see if it fixes it tonight.

We fixed that in a later build - it is also related to z correction

Either download latest windows binaries on the left or use this link:

https://ci.appveyor.com/api/projects.../build_x86.zip

Try that and go from there

All of the Z correction stuff we had to fundamentally change a lot of code which improved above ground/below ground issues dramatically, however we needed to fix various places where it isn't accounted for

Uleat 12-30-2017 07:17 PM

http://s2.quickmeme.com/img/c1/c1bf4...b824e21f97.jpg
What can you do...


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