Customizing code using the new installer
Hi There,
Question for the custom coders out there. I wiped my drive a bit ago, and then happened to be looking back here and saw the modular/scripted setup. Which I've now got working pretty well. So now.. When I was running the server before I had multiple changes in combat.cpp and a few other minor coding changes I think mostly aligned with world.exe Is there a consice method for me to now compile my own code? If I were to download from the GitHub the source is it still customizable using Visual Studio in the legacy fashion. Do I need to download the entire project..? thanks Laxx |
You can read through this thread to get the gist of what's needed: http://www.eqemulator.org/forums/showthread.php?t=41668
In particular: http://www.eqemulator.org/forums/sho...47&postcount=7 |
Thanks Uleat.. that 2nd link is exactly what I was looking for. I rummaged through my old emu materials this weekend and found a printed version very similar.
Is the GIT repository the same one that is being used/updated in Akkadius's modular setup? Laxx |
The pre-built binaries in Akkadius's installer are built from the code in the repository.
They're usually behind current and we try to ensure those are stable. |
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