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-   -   Customizing code using the new installer (https://www.eqemulator.org/forums/showthread.php?t=41771)

laxative 02-16-2018 05:16 PM

Customizing code using the new installer
 
Hi There,

Question for the custom coders out there.

I wiped my drive a bit ago, and then happened to be looking back here and saw the modular/scripted setup. Which I've now got working pretty well.

So now..

When I was running the server before I had multiple changes in combat.cpp and a few other minor coding changes I think mostly aligned with world.exe

Is there a consice method for me to now compile my own code?

If I were to download from the GitHub the source is it still customizable using Visual Studio in the legacy fashion.

Do I need to download the entire project..?

thanks
Laxx

Uleat 02-16-2018 05:48 PM

You can read through this thread to get the gist of what's needed: http://www.eqemulator.org/forums/showthread.php?t=41668

In particular: http://www.eqemulator.org/forums/sho...47&postcount=7

laxative 02-20-2018 10:04 AM

Thanks Uleat.. that 2nd link is exactly what I was looking for. I rummaged through my old emu materials this weekend and found a printed version very similar.

Is the GIT repository the same one that is being used/updated in Akkadius's modular setup?

Laxx

Uleat 02-20-2018 01:28 PM

The pre-built binaries in Akkadius's installer are built from the code in the repository.

They're usually behind current and we try to ensure those are stable.


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