quest::faction Not Working?
Hello ladies/gents/trolls!
I am having issues with quest::faction doing effectively nothing. From the info found at the link below, it appears to need the total value to "set" (instead of increasing). After some digging, it appears that it should actually increase it by that amount. However, testing with both the "set" value and an "increment" value did nothing to the faction value. Faction ID: 484 Base Value (First Pass): 1200 Base Value (Second Pass): 900 Increment: 50 Tried all of the following with zero result. Tried zoning between increments, also nothing. Given the source for this option, ignoring the final 0 is effectively the same, but I've seen weird stuff here. :? Code:
# first pass value of 1200 in faction_values (zoned after change, before testing) -Hate Link: http://wiki.eqemulator.org/p?Ultimat...rence&frm=Main Source Link #1: https://github.com/EQEmu/Server/blob...tmgr.cpp#L1236 Source Link #2: https://github.com/EQEmu/Server/blob...ient.cpp#L7710 Source Link #3: https://github.com/EQEmu/Server/blob...ient.cpp#L7769 Source Link #4: https://github.com/EQEmu/Server/blob...nedb.cpp#L3440 |
Do you have #gm on? Because faction hits do NOT work with #gm on.
Justed tested it to make sure.. you NEED to turn off GM flag to test the faction gains / loses. :p |
Quote:
Ok, that comment I made earlier about seeing weird stuff here. That applies here. Natedog...just saying... http://media.tumblr.com/tumblr_m5c46wHACK1rqifxy.gif -Hate |
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