Making EQgo.
GPS Mapping w/ Unity3d: https://www.assetstore.unity3d.com/en/#!/content/13153 Custom Maps: https://www.mapbox.com/studio/ Real life places data: https://mapzen.com/documentation/search/search/ Images: (chart: GPS,Unity,Mobile) http://i.imgur.com/XkRcLHW.jpg (unity editor: froglok wandering the streets) http://i.imgur.com/RbuAfc6.png (unity editor: map data to unity gameobjects) http://i.imgur.com/LHx950P.png (mapbox studio: rough customization) http://i.imgur.com/iM8bmFr.png |
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Not going to be as active in this thread. Posting live updates to Eqemu Discord channel #websockets
Websockets is the Eqemu Server branch that I use with the Unity Client. https://discord.gg/fuVAvtu |
IMO if you are putting in the effort of making a Unity game you may as well make it with modern graphics and make a new game that will attract new players. What you have to realize is that EQ was made with Unreal engine 1 using the best graphics they could at the time. If you want to follow in the tradition of EQ you would make a new game using new graphics using the philosophy of survival mmorpg. Lets create the future with what we learned from EQ, not stuck recreating the past. The only real classic killer would be a new mmo that recaptures the spirit of EQ. People will play the titanium client (or an earlier client if someone gets it working) if they want to relive EQ. Period.
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Tyen clearly has the ability to make a new game if that was what he wished. Maybe he is, maybe he isn't. That won't rid his passion for Everquest that this project clearly shows he has. |
Leapdroid is a real nice android emulator.
https://youtu.be/ZCc9u5Q98NY This is the UI with everything open so far. https://www.firesofheaven.org/attach...qc5-jpg.79977/ WebGL & Android client playing together on same server https://youtu.be/6M5-HykBJhk |
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