Entire spell list stuck on cool down after any spell failure.
Good Morning.
We are experiencing an issue where, any time there is a spell failure, the entire spell bar goes on cool down (shaded out and unusable) for an extremely long time (over 2 minutes) any time there is a spell failure. Examples of these failures are, target moves out of sight, target goes out of range, target resists the spell, etc. One trick we have found to un-freeze/lock the spell list is to use a clicky to cast a spell, this works maybe 80% of the time. My un-educated guess is that a variable is not getting reset, maybe a function is not being called when the time for cool down is up? Has anyone seen this issue before, or know of a way to fix it or where to look? The closest thing I have found to it on other servers is a fizzle at extremely low levels, but at least that spell list cool down does not go on for the length of time this does. Thanks. ps. this is a non mq2 server so we can rule that part out of the problem. |
It means there are areas in the code that need to call either InterruptSpell or CastToClient()->SendSpellBarEnable(spell_id);
not really something you can fix without C++ experience. One example this can happen and I don't think eqemu base has the code to fix it: player 1 starts casting a spell on player 2, player 2 zones out before player 1's spell completes. This can lock up the spell bar. I had put a fix below this line: https://github.com/EQEmu/Server/blob...ells.cpp#L1048 Code:
if ( IsDetrimentalSpell(spell_id) ) |
Thanks I will try that and let you know.
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