Jumping NPCs is most likely due to map file issues server-side. If a zone has been changed at all, it may require a new map to be created with azone2. I haven't seen any issues with NPCs jumping in RoF2 any more than in previous clients yet. Though, I think the new way maps are handled now in the server may have more issues for all clients than the older map system. I haven't really looked into that yet.
Have you compared how the rats appear in Tutorial on any older clients to make sure it is specific to just RoF2? |
Really? I suppose I naturally assumed it was an issue with animations in the steam download. I have absolutely flawless pathing on a month old unmodified source test server (UF+RoF1). There must have been changes to pathing/maps fairly recent.
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The only thing I can think of that might cause that would be in the OP_NewZone packet that gives all of the zone settings to the client. I checked it and it looks OK even compared to Live, but maybe I missed something still. My guess would be the gravity setting for the zone, but it looks correct for me so far. It could also be that they changed how spawns and objects are spawned so they use the exact location provided instead of staying on the ground. This could be due to house item placement or something. Though, it is also possible that we are missing something in the spawn struct that tells the client where to adjust the Z level of the mob/object from. I haven't found anything like that yet though. |
Sorry, I'm tired and I didn't clarify properly. It wasn't an issue with with RoF2; That was a bad assumption on my part. New client--you just have to throw the blame on it ;) Someone smashed something in pathing at some point recently and now mobs are bouncy. Checked PEQTGC and it has the same issue.
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SHA: 7742892377ba3a3370b34381e5b0cfedd462fe1c
Found it. Easier than explaining. :P Sorry about thinking it was a RoF2 issue and totally jumping the gun. Love your work, keep it up. |
Just built local server today with RoF2. Couple issues I have seen:
1) Berserker class right clicked on combat skill tome but the learned skill does not show up in combat ability screen. 2) Bots still have issue with their HP being huge number (like 9 digits or more) |
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ROF2 Issue with Guild Lobby
Riklin from Halls Havoc here. I've had the server running for a couple years now, on and off, but just recently upgraded the server hardware (really nice stuff). Anyway I have been testing all clients from Titanium through Rof2 (except SoF - cannot find this client). In doing that testing, I found an issue that I cannot explain or work around.
When the ROF2 client is loaded, with a character that is camped in the guild lobby, the client starts normally. All the other characters can be seen, then it blinks and gives the LOADING, PLEASE WAIT... message. Then it seems to reload the zone and pops you to the entry hall. The guild lobby is then loaded with a different instance with no one else in it, with a campfire and all the custom buff NPCs are gone. My server has a bunch of npcs standing around the chair, that buff you... The error it is giving is this: Invalid Zone(344:0): You will be redirected to the proper instance in 10 seconds. I have tried copying the guild lobby stuff from the underfoot client, but that doesn't help at all. This ONLY happens with RoF2. Everything works fine with all the other clients. Any suggestions? |
There is a issue purchasing LAA on ROF2 client as I had log on UF buy some the LAA when I got down last few and mark NPC was one caused issues for sure. I logged on UF was able purchase all them on your server Trev on Fievelzy my Pally.
EDIT Just logged in Fievelzy and Mark NPC LAA shows I have 0 out 3 purchased in ROF2. In UF shows I have purchased all 3 as I have. |
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I do not have any issues with RoF2 and Guild Lobby, so I am 99% certain that this is not a client issue. Quote:
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Oh BTW wanted add this only way on ROF2 get LAA show working when make group is to give leader another and back you. If dont do that shows brown like you not leader but have points spent.
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Rick's Reply: Yes our database version matches the current binary version - 9066. I can say for a fact there is no code that we added specifically regarding Rof2. Rick |
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Just comment that part out. |
Might need to do the same thing with the 'Guild Hall' and 'Plane of Knowledge' player.pl files as well.
I recommended a change for a fix to RoF+ issues..but, not sure if it's in the current quest repo. |
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