Expedition: Forgotten Halls
This will be my first try at this type of test.. It will be a work in progress as I run this trial and error. I have only laid down the begining groundwork but will devote some time to it's completion. In essence what I want this to do is;
When you talk with Eldros Danmor and get his blessing to talk to Nideno she will spawn for a short time in the back of the Bear Caves in Nedaria's landing. If oyu reach her in time you will be able to be transported to the Forgotten Halls. Nideno is not part of the spawn in Nedaria so she will need to be added. Also I never played this game live but as I traversed The Forgotten Halls it seemed to be weak zone for the level of NPC's offerning it. So I am going ot tweak the zone a bit to be a bit more challenging. I am reading through lua scripting and pl scripting as I go so this may take a bit as I have to see how to go about spawning and timers so bare with me. So far just the begining ground work has been laid out as follows.. Code:
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I need to see how LDON's are instanced to group level average.. As it stands Forgotten Halls mobs are all level 3 aside from the guide. Also how to make this zone instanced instead of static.. Yay more reading for me..
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FH was scaled to the level of the characters that requested it. It was notorious for afk macro xp'ing because it had infinite repop. Just some info
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Appreciate the info, since I have never seen the game live.. Only thing I have to go off is ZAMs and whatever else I can gleen off message boards. Going to look over the Expeditions global and see what I can get off that since this is supposed to be an Expedition.
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May have jumped in too deep on this one.. Has a lot more to it then just adding quests.. Custom tables, additions to global_player.pl .. Though Akkadius lays it out pretty well. Have a lot of homework to do..
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Quote:
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New Nideno script adding use of sendto
Code:
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The zone was nothing more than showing off some new graphics stuff and expeditions. It's relatively pointless :P
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Pointless? Maybe.. But you could also say that about any zone really couldn't you? I mean unless if you are not running your own server that is. With the portent ability to use #giveitem, #level, or whatever custom commands you may have the whole game is pointless. I am assuming EQEMU and all it's incarnations came about because, someone just wanted to see if it could be done, people like to tinker, or they liked something about the game. From my understanding MMO's is all about the community not the content really. But I am drawing off no knowledge of the game "live" as I have not played it that capacity. I am learning albeit slowly how to code and put things together. I will stop posting what I am working on if this is what you are getting to. Or am I using the wrong forums to post what I have? Because to me nothing is pointless as long as one person is willing or has the desire to do it.
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There is a difference between saying a zone is pointless, and your work is pointless. I hate to put words in Demonstar55's mouth, but I read that as 'the zone, as SOE released it, was relatively pointless'. And I think I'll agree with that.
It was a great demo zone, and useful for people wanting to afk. But there wasn't much in the way of fun/content there. The mobs scaled with level, but quickly became more trouble than they were worth to kill. So Grey, you have a blank slate and can't really do worse with the zone than SOE did. |
Understood. I am just learning pretty much from ground up. This was my try at an instanced zone. Once I get the basics down then I will expand on what I have learned. What better way to know if you have used the right scripting and have the mechanics down than to make it like it was.
But, some of the ideas I had were to have a ring type event in the Gladiator arena. That the players can enter, and choose a type of battle, wether to test your spell abilities against opponents that cannot be harmed physically, or melee abilities with opponents that cannot be harmed by spells. One on one battle, one Vs more, group vs group... So on an so forth. The area when not being used by PC's would spawn it's own events and you could spectate if wanted. Then replace the rest with vendors, place ovens, furnaces, etc.. in the area and what not, the whole quest script was to visit and enjoy the forgotten temple.. There really is nothing to enjoy when I ran through the zone. And ultimately I wanted this area to open a new land... But I have a lot to learn and getting the mechanics working in the first place is my priority. So there is a method to the madness. |
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