Modifying faction in LUA
I've been trying to track down the right way to increment faction based on a turn in event and I'm missing something so looking for help.
The best I can find is that I should use: e.other:Faction(faction number, increment amount?,0) so my quest script has: if(item_lib.check_turn_in(e.trade, {item1 = mycoolitemnumber})) then e.self:Say("Some cool mystic quest text"); e.other:Faction(faction number,10,0); I have no idea what the 3rd number is for and can't find a link with docs anymore they're all dead links. What I want to do is have the faction increase by 10 for each turn in, but it's not working...it just sets the value to 10 each time. I know it's got to be something simple I'm missing...so any help? |
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