Azone Patch
Here is a patch to fix some issues with the version of azone distributed with the server source:
http://www.rama.demon.co.uk/azone.patch The differences against the stock code are: Fixes a couple of instances where polys are missed out of a facelist, leaving 'holes' in the ground. Handles the different size of the Vertex struct in V3 EQGs Handles all the Titanium EQGs without the need for manual offset hacking Includes geometry up to Z=3000 rather than Z=620 (Using Z=620 misses the higher parts of zones such as Frontier Mountains and Dreadlands). It was mentioned to me that the fear code had some issues in the EQG versions of TutorialB and Lavastorm, so I generated some new ones with this patch applied and did some testing in those two zones and didn't see any instances of feared mobs disappearing through walls (although my testing was limited). |
Works well, even on some maps that have been problematic in the past such as east wastes.
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I'd say this is a pretty major fix, I can't find anything walking through hills or walls anymore.
Rest of the "hoppers" are gone too. Thanks Derision! |
I'd have to agree, this patch works very well.
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I don't fully understand what that does, so my question is; Does this replace the need for .map files for each and every zone to have LoS? Or is that something completely different? And if this does effect LoS, does that mean that using this will allow the newer Titanium zones like DoD and DoN to work with proper LoS so they can finally be populated and used?
If so, then that is AMAZING lol! Thanks, and sorry for my ignorance. I haven't read much on the subject of azone, eqg, or .map files to know much of what they do other than I am pretty sure .maps tell the server the 3D layout of the zone for LoS on spells and mob agro. Or, is this patch just for pathing? Even still, it sounds great and I will be checking it out for sure! I love major breakthroughs like this :D |
Azone is the utility that produces the .map files. Currently it has some issues with some maps, even some older ones but especially with some newer ones that this addresses.
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I've always been interested in this little app. I got it to compile with the patch on Linux (FC8) but when I run it on draniksewersa.eqg, it just says unable to open draniksewersa.eqg or s3d. So just to test, I copied over an older zone (dreadlands.s3d) and this one started the Loading dreadlands.s3d, then failed with a Segmentation fault.
Anyone care to give us a refresher course on how this works? Seems a few of you got it to work with no problem. So I must be missing something. Thanks, -J |
I'm not really sure on the mechanics of running it under a unix system. I actually wasted a day porting it to windows(hooray that was ... fun). Quite simply azone [zonename]. It will add the ext on it's own so it would be azone tutorialb and not azone tutorialb.eqg for example. Beyond that I'm not sure what would cause any such problems, perhaps someone else can comment.
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Are you using binary mode in ftp when copying the files over to your Linux box ? Just on a hunch I copied one over using ftp and didn't specify binary mode and I get a segfault in S3d_Init: Code:
entwiss@zaphod ~/EQEmu-0.7.0-1091/utils/azone $ ulimit -c unlimited |
Ahh ok, I'll try again. Using FileZilla and I think it's set to automatic.
I'll report back if I just noob'd it. :) Thanks both. |
Nah oh well, still gives me the Segmentation fault on dreadlands.s3d using Binary in FileZilla and Windoze command line FTP. I'll mess with it on a few other zone files later.
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Ok the 5 minute rule is a little ridiculous. Sorry about the spam.
Following your commands, here's my simulation; Code:
[root@vmg-swg azone]# ulimit -c unlimited Oh shit. I just remembered this was a 64-bit OS. Is that a problem? :) |
I made a new map pack and am uploading it to Rathe Forums downloads area. it has all the updated map zone files from the Titanium expansion - it is a large file so it takes a while, I'll post here when its ready.
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The files are posted at Legacy of the Rathe "general files" in "downloads". You have to be a member in order to see the downloads area - called "New updated Map pack". I also dumped the water maps from Titanium, in case the original dump I got elsewhere was incomplete (posted under "Latest WaterMaps").
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