How is Kejek Forge handled differently?
We're looking to implement in Project 1999 the Kejek Forge in Stonebrunt Mountains but it seems to be a very special thing.
https://s4.postimg.io/k7o5b2k8d/pimg...size_distr.png For example, when the forge is clicked on in Live we see the title "Kejek Forge." This string does not exist in eqstr_us.txt or in a grep of the entire live client directory. nilbog says that other racial forges are found there: Code:
3427 Always Works I work with the client source but analyzing opcodes and reverse engineering live server magic is beyond my expertise. |
Working partly from memory here but the code seems to back it up:
No special opcodes. The Object that is spawned in the zone is associated with the itemid of an item called "Kejek Forge". That's all. Trivial to add custom world tradeskill containers. The ones listed in eqstr_us.txt are just super-early oddballs that were probably hardcoded. |
On closer inspection I think I'm misremembering... boo. Unless there's some special object "type" value or item packet, the names that show up for the container do seem to be pretty inflexible...
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I'm not familiar enough with the Kejek forge to say with any certainty what's going on... Looking at the database entry, it's just a standard forge object. From what I remember, I don't believe there is any factional code surrounding tradeskills..and this appears to be faction-based. Are there any other factional world tradeskill objects around? |
It's not ClickObjectAction?
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Haha!
I've only gotten as far as booting up and going to the forge :P Do we need to add faction/object name fields to the objects table? Or is everything in place? |
I pushed something upstream if a p99 dev wants to see how it works :P
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I tried out that sql update to add the display_name to object table.
http://i1036.photobucket.com/albums/...psikiknein.jpg |
I'm pretty sure he wouldn't have committed it if it didn't work. :P
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(non-devs) to look at. |
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