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-   -   Connect and Level Up events not firing (https://www.eqemulator.org/forums/showthread.php?t=43065)

Xanathol 09-20-2020 07:49 PM

Connect and Level Up events not firing
 
In both my global_player.pl & global_player.lua, I have the respective code in the connect event and level up events but neither seems to fire. No errors in any logs that I can find. Any ideas?

global_player.pl
Code:

sub EVENT_CONNECT {
       
        $client->Message( 15, "We got to here: 0" );
        if( $ulevel == 1 )
        {
                $client->Message( 15, "We got to here: 1" );
                if( quest::scribe_spells( 1, 1 ) > 0 )
                {
                        $client->Message( 15, "You have learned new spells!" );
                }
                if( quest::train_discs( 1, 1 ) > 0 )
                {
                        $client->Message( 15, "You have learned new disciplines!" );
                       
                }
        }

}

sub EVENT_LEVEL_UP {
        $client->Message( 15, "We got to here: 3" );
        foreach my $skill ( 0,1,2,3,4,5,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,28,29,30,31,32,33,34,36,37,38,39,41,42,43,44,45,46,47,49,51,52,54,67,70,71,72,73,74,76 )
        {
                next unless $client->CanHaveSkill( $skill );
                my $maxSkill = $client->MaxSkill( $skill, $class, $ulevel );
                if( $maxSkill > 0 && $client->GetRawSkill( $skill ) == 0 )
                {
                        $client->SetSkill( $skill, 1 );
                }
        }

        if( quest::scribespells( $ulevel, 1 ) > 0 )
        {
                $client->Message( 15, "You have learned new spells!" );
        }
        if( quest::traindiscs( $ulevel, 1 ) > 0 )
        {
                $client->Message( 15, "You have learned new disciplines!" );
               
        }
}

global_player.lua
Code:

function event_connect(e)
       
        e.self:Message( 15, "We are here 0" );
        if( e.self:GetLevel( ) == 1 ) then
        e.self:Message( 15, "We are here 1" );
                if( e.self:GetClass( ) == 2 || e.self:GetClass( ) == 3 || e.self:GetClass( ) == 4 || e.self:GetClass( ) == 5 || e.self:GetClass( ) == 6 || e.self:GetClass( ) == 8 || e.self:GetClass( ) == 10 || e.self:GetClass( ) == 11 || e.self:GetClass( ) == 12 || e.self:GetClass( ) == 13 || e.self:GetClass( ) == 14 || e.self:GetClass( ) == 15 ) then

                        eq.scribe_spells( 1, 1 );

                        e.self:Message( 15, "You have learned new spells!" );
                end
                if( e.self:GetClass( ) == 1 || e.self:GetClass( ) == 3 || e.self:GetClass( ) == 4 || e.self:GetClass( ) == 5 || e.self:GetClass( ) == 7 || e.self:GetClass( ) == 8 || e.self:GetClass( ) == 9 || e.self:GetClass( ) == 15 || e.self:GetClass( ) == 16 ) then

                        if( eq.train_discs( 1, 1 ) > 0 ) then

                                e.self:Message( 15, "You have learned new disciplines!" );
                               
                        end
                end
        end
end

function event_level_up(e)
  local free_skills =  {0,1,2,3,4,5,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,28,29,30,31,32,33,34,36,37,38,39,41,42,43,44,45,46,47,49,51,52,54,67,70,71,72,73,74,76};

  e.self:Message( 15, "We are here 3" );
  for k,v in ipairs(free_skills) do
    if ( e.self:MaxSkill(v) > 0 and e.self:GetRawSkill(v) < 1 and e.self:CanHaveSkill(v) ) then
      e.self:SetSkill(v, 1);
    end
  end

        if( e.self:GetClass( ) == 2 || e.self:GetClass( ) == 3 || e.self:GetClass( ) == 4 || e.self:GetClass( ) == 5 || e.self:GetClass( ) == 6 || e.self:GetClass( ) == 8 || e.self:GetClass( ) == 10 || e.self:GetClass( ) == 11 || e.self:GetClass( ) == 12 || e.self:GetClass( ) == 13 || e.self:GetClass( ) == 14 || e.self:GetClass( ) == 15 ) then

                if( eq.scribe_spells( e.self:GetLevel( ), 1 ) > 0 ) then

                        e.self:Message( 15, "You have learned new spells!" );
                       
                end
        end

        if( e.self:GetClass( ) == 1 || e.self:GetClass( ) == 3 || e.self:GetClass( ) == 4 || e.self:GetClass( ) == 5 || e.self:GetClass( ) == 7 || e.self:GetClass( ) == 8 || e.self:GetClass( ) == 9 || e.self:GetClass( ) == 15 || e.self:GetClass( ) == 16 ) then

                if( eq.train_discs( e.self:GetLevel( ), 1 ) > 0 ) then

                        e.self:Message( 15, "You have learned new disciplines!" );
                       
                end
        end

end


Huppy 09-20-2020 11:05 PM

You have to disable one of them. .lua and .pl quest files with the same name can't be used at the same time. One has to be disabled. (rename it to .bak, or whatever)

joligario 09-20-2020 11:48 PM

It will just ignore based on priority. No need to rename. Just know which files are being loaded.

Xanathol 09-21-2020 01:19 AM

Quote:

Originally Posted by Huppy (Post 265488)
You have to disable one of them. .lua and .pl quest files with the same name can't be used at the same time. One has to be disabled. (rename it to .bak, or whatever)

That did it for me - thanks!

Huppy 09-21-2020 01:52 AM

Quote:

Originally Posted by joligario (Post 265489)
It will just ignore based on priority. No need to rename. Just know which files are being loaded.

I realize lua takes priority over perl in a same-name scenario, but most will stick with one or the other anyways.


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