5.8 Released!
5.8 has been released! You can download the source or the compiled windows versions here:
https://sourceforge.net/project/show...group_id=88515 The only thing that I know of that doesnt work is AA's, I have been working on them but I wont have time to finish them until this weekend, so instead of holding up the release until then we decided to go ahead and release this version. Thanks to FatherNitwit and Wiz, I believe this is one of the best releases we have ever released. 5.9 should follow within the next couple of weeks with fixed AA's as well as some other goodies. ** EDIT ** New Map Files for every zone can be found at <a href='Http://www.rogean.com/maps/'>Http://www.rogean.com/maps/</a> ========================= Changelog is below: ==/09/12/2004 FatherNitwit: Added my LOS code and map converter. Thanks to wiz for help with testing. ==/09/09/2004 FatherNitwit: Adding basics of spell specialization. ==/09/07/2004 FatherNitwit: Fixed #heal on pets. ==/09/05/2004 FatherNitwit: Fixed minor flaw in player profile with skills. FatherNitwit: Merged My Tradeskill Rewrite LethalEncounter: Moved zone configurations from the old flat file method to the database. BE SURE TO SOURCE ZONECFG.SQL!!! ==/09/04/2004 FatherNitwit: Merged in ProjectEQ's 2grid system FatherNitwit: Fixed new style hate/regen/mana regen on items FatherNitwit: Collected PoP item features from equiped, not used yet LethalEncounter: Fixed /bug LethalEncounter: Fixed merchant messages/issues ==/09/03/2004 FatherNitwit: Fixed almost ALL compile warnings on UNIX FatherNitwit: Added my named quest files patch as optional #ifdef FatherNitwit: Added persistent timers (client->p_timers) FatherNitwit: Added 508->588 byte .cfg file converter ==/08/31/2004 FatherNitwit: Fixed MOB point-blank AE spells to cast (from PEQ folks) FatherNitwit: Fixed Spawned MOB's being permarooted. ==/08/29/2004 LethalEncounter/Cofruben: LOY Guild Management tool updated. Cofruben: Added new perl function: quest::addloot(itemid,charges). ==/08/28/2004 Cofruben: Implemented inspect code. ==/08/26/2004 Wiz: Fixed a bug that was displaying unknown spells on login. Wiz: Fixed a bug that was causing hp to go wonky when you join a group. Wiz: Fixed a bug that was preventing you from attacking when invulnerable. Wiz: Fixed a bug that would cause invulnerability spells to stop working if you zoned. ==/08/25/2004 FatherNitwit: Redid split, implemented autosplit. ==/08/23/2004 Draupner: Fixed spell haste focuses ==08/21/2004 LethalEncounter: Finished updating few structs, can now login with latest client. Merchants, combat, loot, etc work fine. ==08/20/2004 LethalEncounter: Fixed player profile. ==08/12/2004 Cofruben:Added basics of begging. Cofruben:Added group splitting. ==08/10/2004 Wiz: Severely cleaned up position update code and made it more efficent. Should drastically reduce update packets generated by other clients. Wiz: Improved the LOS calculation. It should use less CPU and work better now. ==08/02/2004 Scorpious2k: Changed Quest command settimer to reuse timers with same name instead of creating new ==07/26/2004 Cofruben: Added some perl functions,including: ding,addldonpoint,surname,permaclass/race/gender,scribespells. ==07/20/2004 Draupner: Added #npcedit ==07/19/2004 Doodman(WizeOne): Added beacon.o and embxs.o to makefile.perl Doodman: Fixed #serverinfo for linux. ==07/12/2004 Doodman(RangerDown): Added "You cannot attack while invulnerable" message. ==07/10/2004 Scorpious2k: Fixed AA related exploit Scorpious2k: Fixed AA problem where % remained if player lost levels to below 51 ==06/27/2004 Scorpious2k: Added quest command spawn2 - same as spawn except also requires heading Scorpious2k: Modified Quest Globals. It now always creates a unique var if char specific (not ALL players) Scorpious2k: Enabled traders Sandy: Changed mobs so they must have SPECATK_SUMMON to summon players ==06/23/2004 Rogean: Mobs no longer Dual Wield with Shields ==06/22/2004 Sandy: Event Aggro added Sandy: Permaroot added Sandy: x,y,z variables for quests corrected ==06/17/2004 Dspirit: More patch 6/16 opcodes corrected ==06/16/2004 Dspirit: Patch 6/16 opcodes corrected ==06/14/2004 Dspirit: More opcodes corrected ==06/13/2004 Dspirit: Multiple opcodes corrected ==06/12/2004 LethalEncounter: #zone fixed. Rogean: Fixed inspecting items in adventure window. Rogean/Scorpious2k: AA Fixes Implimented ==06/11/2004 Doodman: Fixed OP_HPUpdate and SendHPUpate. Client now gets proper HP updates. ==06/11/2004 Scorpious2k/Image: #reloadqst now works for perl (Reloads the entire zones quest files). ==05/29/2004 Scorpious2k: Changed opcode to fix trade windows >> THANKS Dspirit ==05/29/2004 Scorpious2k: Merged in Sandy's EVENT_HP code Scorpious2k: Merged in Bleh's Perl/XS enhancement Scorpious2k: Added quest commands for mob movement stop(),start(),pause(),resume() and moveto() ==05/28/2004 Doodman/Bleh: Move NPCTypes out of shared mem in to zone specific STL maps. Doodman/Bleh: Removed NPCTypes.o from makefile in EMuShareMem Doodman/Bleh: Fixed null pointer dereference in selling ==5/15/2004 Doodman: Upped MMF_MAX_NPCTYPE_ID to 400k to support tcsmyworlds db Doodman: Fixed EQNetwork.cpp to be C++ standard compliant, -not- MS compliant ==5/11/2004 Image: Better netcode, rawr. Scorpious2k: Added AC to mobs - be sure to check MobACupdate.sql Scorpious2k: Changed AC so it can now be controlled with serverOp variables ACreduction, ACrandom & ACfail Scorpious2k: Added check so items with req level can't be auto equipped if player not >= req level Scorpious2k: Added generic (theme = 0) LDoN point processing ==5/6/2004 Image: Fixed tradeskill places like smiths ==4/28/2004 Image: EQNetwork changes to get packets to send in order Image: Fixed zones getting bugged (unable to attack, see others, etc.) ==4/23/2004 LethalEncounter: Emu works with the latest patch now. Sony did some crazy crap and added 4608 bytes to player profile :/ ==4/20/2004 Image: Lifetap now works on PVP Image: Fixed the stacks of snare/root/speed, snare breaks speed spells (SOW,JBoots,etc.), root breaks snare, root breaks speed spells also. |
Great!!!!! :D You guys are awesome
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looks like pretty much additions / improvements. Great job ! :)
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now the dawnting task of back-porting changes to my old 0.5.5 code =) I look forward to seeing the new LOS in action. Yea Devs!!
edit: Quote:
postedit edit: I suck, just needed to read the readme =P Cool, gonna see if I can get it working through cygwin. Only linux box I got up at moment is firewall. |
Nice job, guys.
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Nice work guys.
It's been pretty much decided that EQEmu 5.8 will be the release that OpenEQ will target for compatibility. This means we will be running exclusively on EQEmu 5.8 probably for quite a while... perhaps forever. (no real reason to move up when we can simply add new features we went) I haven't cleared it with the other OpenEQ devs, but I think it's the logical way to go. Congratulations on the release :) |
bad ass. great work
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For 5.9, will this release also include a OoW / live fix, or will we need to keep using the current (as of now) patch? Trying to plan ahead...
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Great job!! Can't wait to try it out at home.
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Thanks alot guys, ummm, what Database are we spose to be using with this??
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Very cool.
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Govt is working on a new loot update. then we'll be out with classic asap after the kinks are worked out of 5.8
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Uh, the current downsizing of my company has shifted my time away from a new update for loot...best not wait for me. Once I have time to complete it, I will release it as an add-on like my first releases (which will work for any database, running any expansions / zones from live).
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The new map converter only works on Linux at this time (Blame the linux devs! .. nah, i <3 them =) ). However, We will be putting all the maps up for download. Yes, this is a good 900 Megs, But you will have the option of either downloading one big 330 meg zip file, or only the individual maps that you need. I'll get the link up soon.
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