About melee hit damage adjustment
Hello all (My English is pretty limited, please don't mind)
i have a isusse about "melee base hit damage" try to set rules_set [Combat:HitCapPre10] [Combat:HitCapPre20] [Combat:HitBonusPerLevel] [Combat:MaxChancetoHit] [Combat:MinChancetoHit] Didn't change anything on melee class... and i tryed to search in forum about enhance melee base hit damage but not see any on WinServer solution so if i want to up my melee class hit dmg , Is there any other way of handling? thx a lot ! :) |
What did you set the values to? One way to check to see if the rules are in use is to log in to your server and use the #rules command and look for:
RULE_INT ( Combat, HitCapPre20, 40) RULE_INT ( Combat, HitCapPre10, 20) Note the values on the far right are the damage caps, so theoretically you could modify those to whatever I would also check out this thread: http://www.eqemulator.org/forums/showthread.php?t=35541 |
Only Combat:HitBonusPerLevel is used if you're using the legacy combat lua system.
The rest need to be removed. |
All times are GMT -4. The time now is 08:12 AM. |
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.