Random Stat on Item
Is there a way to add a random stats on an item on a corpse before it's looted? For example:
Player kills a "the ghoul lord" , and a Skull-shaped Barbute has random +10 to +100 Health instead of a flat Health +30. |
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Your best bet is to go with pre-inserted augment that cannot be removed which will be selected by script from a list of available variations... |
In earlier expansions, this might have been possible as each instance of an item had its own base data definition (this is how scaled items used to work on EQEmu.)
Newer clients, however, use a singular reference for any base item data and all instances point back to that reference. |
Theoretically you could hack up a system that could do this ... but you need to reserve a bunch of item IDs for it and shit. Stock EQEmu will never support it given how hacky it is.
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I'd go with the hidden augment approach. You can make the aug slot invisible, so to a user, it will appear like the item just has random stats added.
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