Request X/Y/Z Spell Particles [$Mob->SpellEffect(effectid, x, y, z)]
Evening ladies/gents,
I am curious if we could potentially get the SpellEffect function expanded to default to the X/Y/Z of the mob calling it, but allowing for location-based effects. I've had a few situations where this would be pretty damn slick from a combat/story perspective. Is this something that might be possible with relative ease? -Hate |
The location is based on the entity id of whatever it is being applied to, so the answer is no.
However, just make an invisible NPC and that location you want and put the effect on that... |
Spawn an invisible mob at said location and make it have the effect is what I usually do for stuff like that :)
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Race 127, not Race 240, and you're good to go.
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