Mana Regen Issue
Hello! I am currently running my own private server and everything has been great. I've spent several weeks editing hundreds of things, but there's one issue...whenever I edit Character:RestRegenPercent, it only affects health. It does absolutely nothing to mana or endurance regeneration, they both just use natural and worn regen. Both can be changed successfully by editing Character:ManaRegenMultiplier and Character:EnduranceRegenMultiplier, but I don't want a major increase while standing.
I have not edited mana regen in any way outside of the multiplier rule. Is there any reason for this to be happening? Is there a file somewhere I could edit that holds all of the regen code? The confusing part is why health will regenerate while resting just fine and mana doesn't. I can only assume there is some code missing somewhere that I need to add in. Thank you! |
How does rest work on Live? Does it regen mana/endurance as well as Health? If so, then we can probably change the rest code to handle all 3 if it isn't already (which is how it sounds based on this report). If only Health is regen'ed on Live (or if it was that way at the time that the PEQ content is up to), then we would have to add an additional custom rule to allow for also regen'ing mana and endurance while in rest state.
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I know that all 3 work fine for everyone that has recently installed EQEmu or something similar like AXClassic. I also read a few different posts that dealt with the code put into RestRegen. It seems mana and endurance just need to match the formula that health has, but I'm not even sure which file contains that code. I'd imagine it's a .cpp or .h file somewhere, I just can't seem to find it. Also, I am using the Titanium client if that makes any difference. Edit: If I were to add a custom rule for this, how would I go about doing it? I've done very little with code outside of HeidiSQL and a few perl scripts for NPCs. |
I wasn't aware Titanium supported a rested state?
Code:
void Client::CalcRestState() { |
Titanium doesn't support rest regen like that.
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Now that's what I don't understand...didn't DoDH and earlier still have some sort of resting bonus for mana? Why only for health?
Also, whether it'll work or not, where exactly do I put that code? That's what I'm unfamiliar with. Edit: I just noticed the download for RoF2 client on the homepage. I would be able to download that and easily transfer my database, right? Or would I need an entirely new install of EQEmu? I imagine that would fix this "bug". |
If your server is up to date, you shouldn't have to do anything. Although RoF2 isn't entirely stable, but we need more testers to find the remaining bugs!
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I have absolutely no idea what live had for resting. Anyway, you don't need to put that code anywhere. It's already in the source. Yes, anything above SoF+ will allow you to rest.
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Still don't get why health works and mana doesn't. But whatever, I'll just update the client. Thanks, guys! :)
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