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-   -   Random, untargettable human NPC's (https://www.eqemulator.org/forums/showthread.php?t=38964)

uwill 11-02-2014 03:35 AM

Random, untargettable human NPC's
 
I'm seeing in random spots throughout zones human NPC's named "bind trap" in PoK, another one I can't remember in WC. Is there a way to remove them? Thanks beforehand.

image 11-02-2014 09:39 AM

you can only target them by changing their bodytype in npc_types or just deleting the spawn2/spawnentry data.

demonstar55 11-02-2014 12:12 PM

They shouldn't be visible

uwill 11-05-2014 01:02 PM

Yeah, I figured I shouldn't be able to see them, and I don't know what I did/didn't do to basically enable me seeing them. Is there much of a problem with just deleting them demonstar55/image?

chrsschb 11-05-2014 02:04 PM

Set Special Abilities: Immune to all damage/cc, untargetable, never agro
Set Race: 127 (may require a specific gender, 0 is male, 1 is female, 2 is neutral)

nilbog 11-05-2014 02:34 PM

My information might be out of date with current peq table structure, but I will try to help.

I would start by running a query to get a scope of how many exist, and where they are.
i.e.
Quote:

select npt.id,npt.name,npt.bodytype,npt.race,spt.chance,s p2.zone
from spawnentry spt
left join npc_types npt on (npt.id=spt.npcid)
left join spawn2 sp2 on (sp2.spawngroupid = spt.spawngroupID)
where spt.chance > '0' and npt.bodytype = '11' and npt.race in (127,240)
That should show id,name,bodytype (11 is untargetable), race (127 and 240 are invisible men), its chance to spawn in a spawngroup, and the zone it spawns in.

And just fine tune it from there. Search for the invisible men races were bodytype isn't 11, to make sure they are set up properly. If you want to remove them all, create a query to either 0% the chance in spawnentry or remove the spawn2 ids. I would look further into it before deleting everything because as demonstar said, you shouldn't be seeing them.

lerxst2112 11-05-2014 09:46 PM

Doesn't having #gm on allow you to see the names? I don't remember it allowing you to see bodies though, and I can't try it out atm.

uwill 11-10-2014 08:42 PM

That exactly worked nilbog, except I think there was a space in ",s p2.zone"

Thanks for your help everyone.

uwill 11-12-2014 10:32 PM

I deleted/spawnchance=0 them all, nothing I tried seemed to work in removing their human graphic/being visually apparent. npcID=674 for anyone interested.


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