Data Buckets question
I have been using the data_buckets table alot lately.
Anyways, I have noticed that in the use of : Code:
quest::get_data(std::string bucket_key) Perhaps there is a delay from the time you call to delete the bucket and the actual time it is deleted from the database table? It isn't a big deal. I just use an sql query to remove the buckets when needed, I was just curious if I missed something in my application of the functions. Here is a very simple script that will show what I am talking about. Code:
sub EVENT_SAY { |
There should be zero delay in the deletion of a data bucket flag, all of the operations are atomic and happen immediately
I double checked the source on this and it looks like there was a copy pasta issue on the delete function that I'm not sure how that occurred because all of the tests were ran several times at one point Either way I've pushed the fix and if you update your binaries you should be good to go natively https://github.com/EQEmu/Server/comm...2c2487505f313e Let me know if you have further questions |
Awesome. It isnt a big deal to just do it with the sql query but it is nice to have it working as intended. Thankyou sir!
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