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-   -   Server animation sourcecode (https://www.eqemulator.org/forums/showthread.php?t=42819)

Vire70 02-07-2020 06:49 AM

Server animation sourcecode
 
I made a server using Akkadius server installer. However I notice the animation for 2H blunt is wrong (still, after I reported it 3 years ago). It seems like this was intentionally made this way, god knows why, and I know how to fix it - if I had access to the server source code (modify attack.ccp code for weapon animations).

The issue is Akkadius server doesn't appear to provide any source code. Idk if the files are all compressed or what but there is no attack.ccp or any zone folder in the server directory. Here's an example of the open source code for eqemu server and the file in question;

https://github.com/EQEmu/Server/blob...one/attack.cpp

I had thought maybe it was something that could be changed in the database, but I can't find anything related to it there. Anyone know how to fix this?

Some references;
https://github.com/EQEmu/Server/issues/884
https://github.com/EQEmu/Server/comm...21dc72e246851a

phantomghost 02-07-2020 07:11 AM

You have to compile your own binaries if you want to modify.

I posted how to compile once before in this thread:
http://www.eqemulator.org/forums/sho...805#post262805

Reference this for submodules : http://www.eqemulator.org/forums/showthread.php?t=42532

chrsschb 02-07-2020 02:40 PM

Quote:

Originally Posted by Vire70 (Post 264465)
I made a server using Akkadius server installer. However I notice the animation for 2H blunt is wrong (still, after I reported it 3 years ago). It seems like this was intentionally made this way, god knows why, and I know how to fix it - if I had access to the server source code (modify attack.ccp code for weapon animations).

The issue is Akkadius server doesn't appear to provide any source code. Idk if the files are all compressed or what but there is no attack.ccp or any zone folder in the server directory. Here's an example of the open source code for eqemu server and the file in question;

https://github.com/EQEmu/Server/blob...one/attack.cpp

I had thought maybe it was something that could be changed in the database, but I can't find anything related to it there. Anyone know how to fix this?

Some references;
https://github.com/EQEmu/Server/issues/884
https://github.com/EQEmu/Server/comm...21dc72e246851a

I reported it again in that github link. I proposed having a rule so server owners could select which animation to use. Even Prestan was trying to tell me it's client-specific but it's not. Anyways, no one is going to change it. So you have to make the change yourself like I did.

Vire70 02-08-2020 04:58 AM

Quote:

Originally Posted by chrsschb (Post 264476)
I reported it again in that github link. I proposed having a rule so server owners could select which animation to use. Even Prestan was trying to tell me it's client-specific but it's not. Anyways, no one is going to change it. So you have to make the change yourself like I did.

Yeah, I read that thing saying that just unselecting Luclin models would return the normal animation - but it clearly doesn't, and indeed I never use Luclin models to begin with. And it's not just the players but it also applies to all npcs.

Well anyway, thanks for replies, I'll look into compiling later.


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