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-   -   Creating Alternate Advancement Abilities (https://www.eqemulator.org/forums/showthread.php?t=41872)

dracir 04-29-2018 09:07 PM

Creating Alternate Advancement Abilities
 
Need some help here.
I want to add a small buff to melee damage.
Live has a 20-40% flat damage buff to melee. I'm not looking for something that dramatic, but I do feel 10-20% would even the playing field a bit.

Question:
What AA_Effect Id should i use?
418 increase skill damage 2?
459 damage modifier 2?

I would like to make this as easy as possible, but the only way I can think of is:
I set base2 to weapon type.
add new slot for each weapon type.

Which is fine, I guess, but I need help with finding the right aa_effect.

I would appreciate any help.

Thank you!

dracir 05-21-2018 04:11 PM

To my knowledge creating new AA's requires a client update. Which, would make you responsible for all clients connecting to your server.

Client update is needed for descriptions, otherwise you will get error codes when viewing the added aa.

I am thinking it best if I just update existing alternate advancement points to makeup the damage instead of creating a new one. It would still be nice to know which effect would be convient to add to an existing aa set.

TLDR: Giving my original post a bump. I need an AA Effect ID that increases weapon damage for all weapon types.

Kingly_Krab 05-22-2018 07:27 AM

If you have any C++ knowledge, you could just hard-code that 10-20% extra damage into the attack code for clients. An AA may not be the best way to go about doing what you’re wanting to do.

Kayen 05-22-2018 02:05 PM

185 SE_DamageModifier Modifies damage amount by percent for a specific skill.

Base1 Amt % Base2 Skills (-1=ALL)

Just use this and it will do what you want

Ie set base1 10 and base2 -1

If you want to make it super easy just add it onto any already existing basic AA and auto purchase it to everyone.

dracir 05-23-2018 09:07 AM

Thanks for the replies, I have some C++ practice, but I'm still pretty beginner when it comes to this. I'll stick with an AA for now.

@Kayen wow thanks, exactly what I was looking for!


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