Inspect buffs without group
Is there any way to make it so I can use the group AA skill inspect buff without being in a group of three?
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This is untested, however this is where the condition is checked for group members being 3 or more. Change > 2 to > 1 and see what happens.
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If you mean the NPC's buffs showing up in the target window you can make that change, but if you mean the /command then you're out of luck since the client has checks.
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yes I just want to make it so i can actually see the mobs buffs/debuffs in the target window without having to be in a group on my sever. Quote:
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Has anyone had any luck with this? Nothing I have tried has worked. All I want is to be able to see the dots/debuffs that my necro casts on mobs without having to be in a group lol.
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This is what is in the aa.cpp I am guessing since it is noted and never been fixed that no one has been able to rewrite this to get it working.
Code:
void Client::InspectBuffs(Client* Inspector, int Rank) |
That's not the same thing. (Same LAA, different effect)
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I pushed code to support this.
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That is awesome!! Thank you very much for your help with this.
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I am still not able to get this to work. I did a new git pull, recompiled server with no problems, added the rule into the database in mysql, changed the rule id_set to 10 (i use 10 instead of 1 for my server), changed the rule from false to true(tried it with false also). still cant see buffs/dots/debuffs or anything on mobs. Did I do something wrong or miss something?
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Turn the rule on, target a mob, should be able to see his buffs/debuffs if he has any.
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Slight bug in the code, need to change the Rule in the table from:
Code:
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Spells:AlwaysSendTargetBuffs', 'false', 'Allows the server to send the targets buffs ignoring the LAA.'); Code:
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Spells:AlwaysSendTargetsBuffs', 'false', 'Allows the server to send the targets buffs ignoring the LAA.'); |
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