EQEmulator Forums

EQEmulator Forums (https://www.eqemulator.org/forums/index.php)
-   Support::Windows Servers (https://www.eqemulator.org/forums/forumdisplay.php?f=587)
-   -   #texture cmd (https://www.eqemulator.org/forums/showthread.php?t=34357)

Expletus 10-17-2011 04:52 PM

#texture cmd
 
Not sure if I am missing something, but when I create a new npc, I get it to spawn the model and cycle through various textures. Change the texture to something I want and commit to it.

I reboot the server and the textures are showing as default per that model. I did #npcstats and it shows the texture I assigned, however visually it is still showing default. I can do #texture 10 and it will show texture 10, but respawns under default texture (still shows texture 10 on npcstats).

It's a global model. Set to neutral. Any Ideas?

*happens with all models I've tried*

trevius 10-17-2011 08:35 PM

The #texture command is simply an illusion, it doesn't update the database. To update the database, use "#npcedit texture <number>".

Another pretty handy command is #fixmob. You can use it to cycle through races, genders, textures, etc, which is nice cause you can make the commands into hotkeys. Then, you can quickly figure out exactly how you want the NPC to look and set it with the #npcedit commands. You can also save features of playable races with #featuresave.


All times are GMT -4. The time now is 06:03 PM.

Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.