monk hand to hand scaling
Just looking over the newer H2H implementation and the delay scaling doesn't look right.
Code:
if (RuleB(Combat, UseRevampHandToHand)) { Level 1: 4/38 Level 10: 10/34 Level 20: 13/31 Level 30: 16/29 Level 40: 18/27 Level 50: 21/26 Epic is 21/25, which is redundant at level 54: Level 54: 22/25 Level 60: 23/24 Level 70: 25/23 A few years back, there was some consensus that h2h delay on live servers is always 38, unless wearing the epic which sets delay to 26. https://forums.daybreakgames.com/eq/...3#post-3315427 Following that it looks more like this Code:
if (RuleB(Combat, UseRevampHandToHand)) { |
The 38 delay (26 epic) tables are TLP specific. They are based on skill level, not actual level (though the two go hand in hand).
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I extrapolated the level values from skill.
Are you saying that the regular live servers have that delay progression? And epic is redundant at 54? If so that's a sad tale. |
Quote:
# 5, 34, 5/37 # 10, 64, 7/35 # 15, 94, 9/34 # 20, 124, 11/33 # 25, 150, 13/31 # 30, 175, 14/30 # 35, 200, 16/29 # 40, 220, 17/28 # 45, 240, 19/27 # 50, 260, 20/26 # 55, 280, 21/25 # 60, 295, 22/24 # 65, 310, 23/24 # 70, 325, 24/23 # 75, 335, 25/23 # 80, 345, 26/22 |
Thanks for clearing it up.
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