Just a minor suggestion, can the zone data and zone_points query be given checkboxes as well? If they are checked, they will be in the log uncommented, if unchecked they will be completely ignored?
|
1.4 is up in the downloads section:
Changes: Code:
==05/31/2010== |
I've done multiple zones and seen the quality extract, but PoK for some reason is just completely jacked up. There are multiples of spawns, and all on the guard pathing and I have redone the collect 4 times after the initial one which I took about 20-30 minutes to do to get the 170 merchant lists in the zone.
Here is the .pcap and the .sql, let me know what you think. http://www.sendspace.com/file/wclue5 |
My first thought is you probably have the original PEQ spawns for POK which use different ID ranges than my app generates, and so it doesn't remove them.
If you do select id, spawngroupID from spawn2 where zone='poknowledge'; and you get ids not in the range 202000 - 202999, then that is the issue. You will need to manually trawl through your DB and delete the original PEQ data for that zone. If that's not the problem, let me know. |
Quote:
|
I sourced the SQL into an otherwise empty test DB and browsed through it, and didn't see any obvious duped spawns.
I don't feel inclined to take the time tonight to create a DB cleansed of PEQ PoK data so I can actually source the SQL in and test it in game, but if you don't figure out what the problem is, I'll see if I can get to it during the week ahead. |
Actually, I do see dupes, for #Tzudani Emissary of Veeshan (lots of them). The packet dump shows lots of OP_ZoneEntry packets for him, as if he spawned
mulitple times during the collect. I'll look at it further tomorrow. |
Quote:
|
I've brushed off the old PEQ repo for logs and started posting what we have so far at http://www.projecteq.net/logs
You'll need to create a PEQ forum name and log in (http://www.projecteq.net/phpBB2) first, but then anybody is free to upload and download any logs they have, or logs in the repo. All of the logs currently up are zipped/rarred SQLs using EQExtractor 1.4. However, if you wish feel free to post the pcaps. Please don't post SQLs created with anything less than 1.4, as they aren't very versatile among different databases. |
Thanks cavedude! i should be finished by tonight and have about all new SOD zones collected.
|
Quote:
|
Just uploaded entire TSS and almost entire SoD minus some Void versions.
8 D |
uploaded the entire DoD zones minus instances. I sourced in the Dreadspire Keep into my test server and it really populates everything. even the pathing. Cool to even see Master Vule there haha. That's is so awesome. I will try to get some DoN in also. I may even open up a 2nd account to start doing instances for DoN and DoD.
|
Quote:
|
Quote:
The only duped spawn I could see is that Veeshan Emissary guy which Live is constantly spawning and immediately killing. I have found it is not unusual to see mobs pathing around buildings or walls to actually walk through them on occasion, which I believe is due to you being out of the range at which you get constant movement updates for them, at some point during the packet collect. The only other thing I noticed was the player mounts that got collected. I'll fix that in the next release. |
All times are GMT -4. The time now is 03:07 PM. |
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.