Potimea remove raid
Hi,
Anyone able to help me remove raid requirements on the potimea script? function event_enter_zone(e) -- load the current qglobals local qglobals = eq.get_qglobals(e.self); if ( qglobals["time_emote"] == nil and e.self:Admin() < 10 ) then eq.world_emote(15, "The earth rumbles, sky thunders, volcanoes erupt, and tidal waves crash as the Gods prepare their armies for battle. The first of the mortals have obtained the power to cross into the Plane of Time!"); eq.set_global("time_emote","TimeEntered",7,"F"); end end function event_click_door(e) local door_id = e.door:GetDoorID(); local player_list = nil; local player_list_count = nil; local raid = e.self:GetRaid(); local HasLockout = 0; local NotLocked = 0; -- make sure the player_list is clear player_list = nil; player_list_count = nil; if ((door_id >= 8 and door_id <=12) and (raid.valid or e.self:Admin() > 80)) then -- determine if the player is in an instance already local instance_id = eq.get_instance_id("potimeb",0); -- should never be nil, but just in case. if (instance_id == nil or instance_id == 0) then -- check for lockout qglobal on whole raid. player_list = raid; player_list_count = raid:RaidCount(); if (player_list ~= nil) then -- cycle through raid and check lockouts for i = 0, player_list_count - 1, 1 do local client_v = player_list:GetMember(i):CastToClient(); if (client_v.valid) then qglobals = eq.get_qglobals(client_v); if (e.self:Admin() <= 80 and qglobals["potimeb_lockout"] ~= nil) then e.self:Message(13, client_v:GetCleanName().." has a lockout"); HasLockout = HasLockout + 1; end end end end --Anyone in raid had a lockout if (HasLockout > 0) then e.self:Message(13, "There are "..HasLockout.." players in your raid with a lockout"); --keeping notes for a while eq.set_global("TimeHack_Lock",""..HasLockout,5,"D5 "); NotLocked = player_list_count - HasLockout; eq.set_global("TimeHack_NotLock",""..NotLocked,5," D5"); return; end --No lockouts, create instance -- the instance is only good for 13 hours (46800 seconds). instance_id = eq.create_instance("potimeb",0,46800); -- create a qglobal for status tracking eq.set_global(instance_id.."_potimeb_status","Phas e1",7,"H13"); if (raid.valid) then eq.assign_raid_to_instance(instance_id); end end --Player is part of an instance if (instance_id > 0) then local phase = eq.get_qglobals()[instance_id .. '_potimeb_status']; e.self:Message(10, "The portal, dim at first, begins to glow brighter."); e.self:Message(10, "The portal flashes briefly, then glows steadily."); -- Send them to their instance -- If past Phase 3, move them to their current phase if ( phase == "Phase6" ) then e.self:MovePCInstance(223, instance_id, 337, 1, 8, 64); elseif ( phase == "Phase5" ) then e.self:MovePCInstance(223, instance_id, -358, 0, 4, 64); elseif ( phase == "Phase4" ) then e.self:MovePCInstance(223, instance_id, -382, -11, 349, 62); elseif ( phase == "Phase3" ) then e.self:MovePCInstance(223, instance_id, 681, 1113, 496, 56); -- Not past phase 3, spawn in individual trials else if (door_id == 8) then -- GetDoorID = 8 : Air Trial e.self:MovePCInstance(223, instance_id, -36, 1352, 496, 62); elseif (door_id == 9) then -- GetDoorID = 9 : Water Trial e.self:MovePCInstance(223, instance_id, -51, 857, 496, 62); elseif (door_id == 10) then -- GetDoorID = 10 : Earth Trial e.self:MovePCInstance(223, instance_id, -35, 1636, 496, 62); elseif (door_id == 11) then -- GetDoorID = 11 : Fire Trial e.self:MovePCInstance(223, instance_id, -55, 569, 496, 62); elseif (door_id == 12) then -- GetDoorID = 12 : Undead Trial e.self:MovePCInstance(223, instance_id, -27, 1103, 496, 62); end end end else e.self:Message(13, "You are not in a raid."); end end |
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