Concept behind loottbles (did I get it right)?
Just to make sure I understood the loot concept (even if I use tools to add loot, I want to understand how it works):
- Create a new record in lootdrop for the Id. The field 'name' doesn't matter. - Create new record(s) in lootdrop_entries. Here you put the items you want to drop for this lootdrop. - Create a new record in loottable. You can set coin-loot for this set. Connects the loottable to lootdrop_entries - Create new record(s) in loottable_entries. Sets the drop chance of this set. Connects the loottable with a specific npc_type. 1. Is that how it works? 2. What about the table 'global_loot'? If I set the field 'skip_global_loot' to 'false' in the table 'npc_type' and set the field 'loottable_id' in 'npc_type', is both used then? |
I'm also interested in this. Is there some kind of guide, wiki or something that provides details as to how loot work?
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global loot is global loot. This is a system they added that has conditional application (used for a lot of tradeskills and defiant for example)
To answer the question about global loot, yes. By default all NPCs check global loot tables. https://github.com/EQEmu/Server/blob...anager.cpp#L44 I think that explains the rules fairly well. Even if you don't understand C++, it should be pretty easy to understand. |
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