0.6.3 up
guys,
I decided to bump the version number since theres been a lot of changes to 0.6.2. I fixed a few major things recently and put some untested binaries up on sourceforge. Its not live compat, so dont ask. |
Round of applause for the maestro please............</em clap
WTG FTW. |
0.6.3 Eqemu CVS working fine on linux box !
Many thanks fathernitwit :) |
As usual, great job.
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If you are having problems with rdtsc.cpp compiling in the zone source I suggest using this assembly instead
Edit: read below, you need to change the variables high and low if you are using VC. This goes in rdtsc.cpp below sint64 RDTSC_Timer::rdtsc() for the WIN32 ifdef __asm { push eax push edx rdtsc mov high, eax mov low, edx pop edx pop eax } |
Thanks alot for the update , Still find that the buffs dissapearing on zoning bug is still active, Anyone have any idea whats causing this?
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hmm image...
I disabled that assembly on windows because I cant get either version to compile on VC6... keeps throwing: error C2400: inline assembler syntax error in 'first operand'; found ',' any ideas? |
I will look into it fathernitwit my laptop overheated when I was working on the eqemu source lol...
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This is gonna sound really funny but high and low i think are reserved keywords, change the variables to something like tsHigh and tsLow
Edit: windows doesn't use usleep, it uses sleep, but I don't know if either are a good idea? |
EQEmu just keeps on rolling along !
I can't even remember anymore what the last version I worked on was... |
Quote:
trump that would be 0.6.4 8) |
thanks image, I made the changes but havent tried it... the sleep is only used in the calibration loop in an attempt to be able to convert the ticks of rdtsc into a time figure... it tends to be wrong unless you calibrate it for over a second at process start time (annoying), but is better than nothing... its still accurate relative to the other rdtsc readings.
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I compiled it had no problems but sleep is bad because it physically freezes the program, so chances are if we had like 30 people in the zone and they were all interacting with merchants, its gonna be freezing up the zone when they buy/sell whatever. We have no other ways around this?
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Quote:
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rdtsc.cpp some time elapsing code or something :P
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