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-   -   Setting Models for Custom NPCs (https://www.eqemulator.org/forums/showthread.php?t=42724)

Aeralisk 11-29-2019 02:11 AM

Setting Models for Custom NPCs
 
I'm looking to see what all needs to happen to make models for NPCs work correctly. I tried updating the client's _chr.txt but the mobs are still naked humans.

What am I missing?

strugglegenerator 11-29-2019 11:11 AM

Can you share your _chr.txt file so we can take a look? Also what zone and character model are you trying to update?

Aeralisk 11-29-2019 03:05 PM

This is what's in the file right now

Code:

20
rtn,rtn
btn,btn
dke,dke
tar,tar
dre,dre
spq,spq
dsg,dsg
rkp,rkp
seg,seg
box,box_chr
brl,brl_chr
cst,cst_chr
bon,bon_chr
gem,paineel_chr
ssn,karnor_chr
sim,karnor_chr
goj,pojustice_chr
tbu,pojustice_chr
rzm,powar_chr
eey,eey_chr

I'm trying to add different undead characters to tutorialb for a starting zone I am creating. Everything else works great, just the NPC models are all naked human males

Sturm 11-29-2019 05:55 PM

Gender = 2

Aeralisk 11-29-2019 06:42 PM

Quote:

Originally Posted by Sturm (Post 264038)
Gender = 2

Welp...

I feel pretty stupid now. That seems to have done it for now :)

Aeralisk 11-29-2019 06:45 PM

There are some models that still didn't load, but I'm guessing it's because the models I am trying aren't suppose to be used?

Specifically, for example:

Race ID: 256 Tribunal (New)


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