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-   -   Level of detail (https://www.eqemulator.org/forums/showthread.php?t=34687)

provocating 01-07-2012 05:58 PM

Level of detail
 
I just wanted to throw this out there.

WTF is Level of Detail under your graphic settings ? I have clicked this thing off and on since it appeared and never noticed a difference.

lerxst2112 01-07-2012 06:32 PM

http://en.wikipedia.org/wiki/Level_of_detail

Tabasco 01-07-2012 06:35 PM

LoD is a technique for decimating meshes based on distance without distorting UV's, similar to mip-mapping with textures. The idea is that a geometrically complex object is already obscure past X distance (or X1, X2, X3, etc. for various levels), so we either use an algorithm to generalize the surface and UV's (that's texture coordinates) or store pre-decimated meshes that get displayed at the specified visual ranges.

If you don't see a difference you might not be looking at distant enough objects, or the function is doing its job really well. Since many EQ models are extremely low-poly by today's standards, it stands to be more noticeable in newer zones with fancier geometry and textures.

http://habibs.files.wordpress.com/20..._of_detail.jpg

Edit: What he said ^^

provocating 01-07-2012 07:15 PM

Interesting, I will check it a little further tonight.


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