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Here is a few more since my last up update.
r2278 Added: Spell casting push back and spell interrupts when taking damage. The more your spell gets pushed back the greater chance to be interrupted Added: Casting() and IsCasting() LUA functions Added: SetIsCasting() bool at the pawn level Added: SpellInterruptBaseChance and SpellPushBackBaseChance rules --------------------- r2280 enhanced water detection (can discern between swimming depth and just touching water now) --------------------- r2281 Added: Pet's should only be able to attack attackable npc's Added: Item charges should now be working correctly Added: RemoveCharges() LUA function Added: current_charges and max_charges are now loading/saving from character_items --------------------- r2283 Added: Command .gminvis on/off Added: Will not show on /who list unless GM or DEV when using GMInvis Added: Will not replicate to other clients when using GMInvis --------------------- |
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All commit updates will now be posted to our website and updated every Monday.
http://vgoemulator.net/index.php?p=changelog |
Change log has been updated Rev 2757 - 2859
http://vgoemulator.net/index.php?p=changelog |
Change log has been updated.
New revisions 2860 to 2983 http://vgoemulator.net/index.php?p=changelog Currently updating the website so excuse the look please. |
So apparently setting up your own Vanguard server has been suspended for a while now? Or is there an updated link for the server files?
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Yes for now it is once most of the functionality is done it will be opened back up which will most likely be beta build.
Change log has been updated and website/forums should look much better then it did before. Revision 2984 - 3040 http://vgoemulator.net/index.php?p=changelog |
I've been keeping a watchful eye on VGO over the months. For those of you that are interested, the testing criteria has been updated merely weeks ago. Take a look at this thread.
https://www.vgoemulator.net/phpBB3/v...php?f=5&t=3002 |
After more than three years I thought I'd swing back around and see what has developed here. Does anyone know if there'll ever be a point where folks can run their own Vanguard server?
Best |
I suggest joining their Discord to find out more information on the current state of the project. The invite URL is listed on their website.
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so is this playable enough today?
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