I want to thank....
I want to thank whoever got mage bolts and other projectile graphics working. I have been wanting this for years and someone coded it in a few months ago. Thanks!!!
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Well everyone's work is very much appreciated by me and my players.
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Your welcome.
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Code:
Spells:UseLiveSpellProjectileGFX Code:
if (RuleB(Spells, UseLiveSpellProjectileGFX)) { |
It's a Bool, try setting it to 'true'. 1 May work as well, I haven't tried setting a Bool Rule to 1.
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That is an old rule.
In theory setting any value should put the bool to true. They seem to be working on Storm Haven just fine. |
Strange they were working before my last update. I will try it on our test server, I can bounce it at any time.
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I went back and checked everything. As far as my rules values they are correct but I see an arrow for the mage bolt, this is on UF or RoF2. Any idea where I can find a list of the projectiles?
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I looked at the source for it.. and the code you posted sends no itemID.. if the itemID isnt sent it seems to default to an arrow..
https://github.com/EQEmu/Server/blob...acks.cpp#L1630 Im sure this could easily be fixed.. but im tired right now :p |
There is a rule for it, Spells:FRProjectileItem_SOF
Which gives it by default 80684 That is why I was asking, I show no item 80684 |
Ball of Sunlight?? http://lucy.allakhazam.com/item.html?id=80684
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Yeah not in my database, I do not think it was in the PEQ database at the time that source was added.
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It's there right now, so it is possible it was in the database at the time.
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Okay, I will pull the data and put it in.
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