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-   -   I want to thank.... (https://www.eqemulator.org/forums/showthread.php?t=38365)

provocating 06-07-2014 03:02 PM

I want to thank....
 
I want to thank whoever got mage bolts and other projectile graphics working. I have been wanting this for years and someone coded it in a few months ago. Thanks!!!

Akkadius 06-07-2014 03:46 PM

Quote:

Originally Posted by provocating (Post 231070)
I want to thank whoever got mage bolts and other projectile graphics working. I have been wanting this for years and someone coded it in a few months ago. Thanks!!!

Kayen, he's pretty much the shit. Though there was some code he referenced that was already in there.

provocating 06-07-2014 04:00 PM

Well everyone's work is very much appreciated by me and my players.

Kayen 06-08-2014 01:46 AM

Your welcome.

provocating 02-25-2015 05:04 PM

Quote:

Originally Posted by Kayen (Post 231080)
Your welcome.

Kayen these suddenly quit working when I upgraded my source a few weeks ago. The graphic and sound for all bolt spells is missing again. I noticed there is a new rule, from looking at the source...

Code:

Spells:UseLiveSpellProjectileGFX
Code:

if (RuleB(Spells, UseLiveSpellProjectileGFX)) {
ProjectileAnimation(spell_target,0, false, speed,0,0,0, spells[spell_id].player_1);
}

I am guessing this should be set to a value of 1?

Kingly_Krab 02-25-2015 06:23 PM

It's a Bool, try setting it to 'true'. 1 May work as well, I haven't tried setting a Bool Rule to 1.

Kayen 02-25-2015 10:56 PM

That is an old rule.

In theory setting any value should put the bool to true.

They seem to be working on Storm Haven just fine.

provocating 02-25-2015 10:57 PM

Strange they were working before my last update. I will try it on our test server, I can bounce it at any time.

provocating 04-12-2015 08:54 AM

I went back and checked everything. As far as my rules values they are correct but I see an arrow for the mage bolt, this is on UF or RoF2. Any idea where I can find a list of the projectiles?

NatedogEZ 04-12-2015 09:15 AM

I looked at the source for it.. and the code you posted sends no itemID.. if the itemID isnt sent it seems to default to an arrow..

https://github.com/EQEmu/Server/blob...acks.cpp#L1630

Im sure this could easily be fixed.. but im tired right now :p

provocating 04-12-2015 09:18 AM

There is a rule for it, Spells:FRProjectileItem_SOF

Which gives it by default 80684

That is why I was asking, I show no item 80684

joligario 04-12-2015 09:50 AM

Ball of Sunlight?? http://lucy.allakhazam.com/item.html?id=80684

provocating 04-12-2015 09:54 AM

Yeah not in my database, I do not think it was in the PEQ database at the time that source was added.

joligario 04-12-2015 10:03 AM

It's there right now, so it is possible it was in the database at the time.

provocating 04-12-2015 10:06 AM

Okay, I will pull the data and put it in.


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