BST Tiger Pet Fix
Finally got the BST a real tiger pet, instead of that ridiculous, inanimate stuffed animal. Had to make a little adjustment in pet.cpp and throw in a global spawn script to help, because it was still spawning the regular (63) tiger race. The size increase was my own preference. (I hate poodles), lol
Code:
case VAHSHIR: https://i.ibb.co/tJzbz1k/BST-Pet.png |
What's the global script you added?
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Actually I just logged in to make an edit, after trying something out in the code. Didn't know if it would work, but no need for the script now.
I changed npc_type->race = TIGER; to npc_type->race = 439; then recompiled. works great just like that. |
They work fine on PEQ ...
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Maybe I'll log on to the PEQ in a day or so, and roll up a beastie and see if I get the same thing. |
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Huppy, just a thought on this.
I have a bst on peq grand design and the tiger warder looks just fine. I use all old models except for vah shir, but kept pretty normal graphic settings. I decided to make a stripped down version of the client (RoF2 btw) to use less resources for the "less important" group members, so turned all new models off and turned doown graphic settings both in game and wth the OptionEditor application in the Rof2 folder. I noticed i saw the "stuffed toy" on those characters. I fiddled a bit with the graphic/option settings on the stripped client a bit but couldn't get the tiger back. As my main is a bst i on't see it from the other accounts very often but often wondered what I did to turn it into a stuffed toy. But with Rof2/PEQ grand creation the tiger works fine, with old models (except vah shir) and with horses and elementals off. I can do some testing on my setup if it will help you any. Andrew |
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I have no idea what globalload does - but glad you have it sorted out. Yet another thing for me to learn and watch out for.
Better get those re-coding fingers warmed up Huppy :) |
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Everytime I talk to you Huppy I learn so much. I haven't tried spawing in a mob except via the spawn2 DB - with all the other NPC definitions needed. I'm playing with spells and loot tables atm. I have some ideas I know I can do within the existing server-DB set-up, but not thought about changing any graphics. I would like to play with some instances in the future and I can see where this sort of info will be useful.
As always Huppy, you teach me one thing, and I realise there are 10 more things I don't yet understand. |
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