EQEmulator Forums

EQEmulator Forums (https://www.eqemulator.org/forums/index.php)
-   Support::Windows Servers (https://www.eqemulator.org/forums/forumdisplay.php?f=587)
-   -   No Mobs In Zone After Latest Build (https://www.eqemulator.org/forums/showthread.php?t=39136)

werebat 12-24-2014 06:03 PM

No Mobs In Zone After Latest Build
 
Compiled today, Zone boots up but no mobs, error log shows this:

[MYSQL ERR] Unknown column 'npc_types.d_meele_texture1' in 'field list'
SELECT npc_types.id, npc_types.name, npc_types.level, npc_types.race, npc_types.class, npc_types.hp, npc_types.mana, npc_types.gender, npc_types.texture, npc_types.helmtexture, npc_types.size, npc_types.loottable_id, npc_types.merchant_id, npc_types.alt_currency_id, npc_types.adventure_template_id, npc_types.trap_template, npc_types.attack_speed, npc_types.STR, npc_types.STA, npc_types.DEX, npc_types.AGI, npc_types._INT, npc_types.WIS, npc_types.CHA, npc_types.MR, npc_types.CR, npc_types.DR, npc_types.FR, npc_types.PR, npc_types.Corrup, npc_types.PhR,npc_types.mindmg, npc_types.maxdmg, npc_types.attack_count, npc_types.special_abilities,npc_types.npc_spells_i d, npc_types.npc_spells_effects_id, npc_types.d_meele_texture1,npc_types.d_meele_textu re2, npc_types.ammo_idfile, npc_types.prim_melee_type,npc_types.sec_melee_type , npc_types.ranged_type, npc_types.runspeed, npc_types.findable,npc_types.trackable, npc_types.hp_regen_rate, npc_types.mana_regen_rate, npc_types.aggroradius, npc_types.assistradius, npc_types.bodytype, npc_types.npc_faction_id, npc_types.face, npc_types.luclin_hairstyle, npc_types.luclin_haircolor, npc_types.luclin_eyecolor, npc_types.luclin_eyecolor2, npc_types.luclin_beardcolor,npc_types.luclin_beard , npc_types.drakkin_heritage, npc_types.drakkin_tattoo, npc_types.drakkin_details, npc_types.armortint_id, npc_types.armortint_red, npc_types.armortint_green, npc_types.armortint_blue, npc_types.see_invis, npc_types.see_invis_undead, npc_types.lastname, npc_types.qglobal, npc_types.AC, npc_types.npc_aggro, npc_types.spawn_limit, npc_types.see_hide, npc_types.see_improved_hide, npc_types.ATK, npc_types.Accuracy, npc_types.Avoidance, npc_types.slow_mitigation, npc_types.maxlevel, npc_types.scalerate, npc_types.private_corpse, npc_types.unique_spawn_by_name, npc_types.underwater, npc_types.emoteid, npc_types.spellscale, npc_types.healscale, npc_types.no_target_hotkey,npc_types.raid_target, npc_types.attack_delay FROM npc_types WHERE id = 78084

lerxst2112 12-24-2014 06:14 PM

This seems relevant: http://www.eqemulator.org/forums/showthread.php?t=39134

Did you perhaps miss an update?

werebat 12-24-2014 06:23 PM

The automatic db update picked it up. I checked the table and it was melee. When I renamed it back to meele it worked and the mobs loaded. So it looks like something else did not get updated to look for the new spelling.

joligario 12-24-2014 06:32 PM

To me it looks like you updated database (db_update), but aren't using the new compile.

werebat 12-24-2014 06:50 PM

Just figured it out. When I copied the new files over, the zone.exe did not overwrite. Once I copied it over everything was fine. Sorry for the false alarm.


All times are GMT -4. The time now is 05:24 PM.

Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.