Planes Flags
I've checked the .pl quest file for Seer Mal Nae and notice there is no response to the guided meditation question....
Has this been implemented on any servers? Or am I just wishing for too much too soon? |
As a follow up...
I just did the Hunter Forager kills in Trakanon and turned in the two items and got nothing. I thought I had read that this had been put in the works in a different thread. Curious, indeed. Am I missing out on a step upgrading my server? |
You'll need to follow the wiki for how to set up a zone flagging. But, from the latest peq_quest files from their cvs:
Code:
sub EVENT_SAY { Code:
$client->Message(15, "You have been flagged for Sebilis."); |
Well, as far as the Seb turn in, I got the same result. My .pl file looks to be what you have listed.
I guess my main question is if I upgraded correctly. I've had a server running for a few months. I decided to run WinCVS to download the latest for both peq_db and peq_quests. I copied the results from the directory that peq_quests saves to to my eqemu\quests directory and restarted the server. That's it. Is there something I am supposed to do with the peq_db? I've tried searching for an upgrade post/guide with no luck.... If it matters, the Seb key turn in I've tried is with a character that I made uber, so to speak, just to see if it would work..... Still confused..... |
Zone flagging itself does not appear to be working (crashes the source zone and boots the non-flagged players out of game). Also, the Seer in PoK has no completed script. It would take is extensive quest global work setup on the mobs that "flag", then have the seer checking those globals and providing appropriate responses. I do not think the PEQ quest pack has this flagging done, since PoP is not finished yet anyway.
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Perhaps a quick temp fix is like the Seb idol?
On zones it can check for keys. For PoJ its pretty simple, last guy, has loot. For the multi-god-needs-killed, make them drop keys which can be turned into a PoK quest giver that gives you the final plane key for the next tier. Should be pretty quick to code and implement. Hrm, might do that tonight... |
Quote:
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I'm all about it being done right, but since we've having issues with player flags loot/turn-ins seem like the quick bubblegum to get it to work correctly. That's where Mauvin gives you a jelly sammich, you complete the trial you get peanut butter, then go back to him and give him a combined peanutbuttersammich. *boom* he gives you the key to the next tier.
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