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-   -   VB Zone Converter (https://www.eqemulator.org/forums/showthread.php?t=41485)

iamthatis 08-19-2017 03:11 PM

VB Zone Converter
 
I'm working on a VR project, importing some zone files into unity and was looking for VB Zone Converter as talked about on http://www.eqemulator.org/forums/showthread.php?t=28109

Does anyone have an old copy? that's the last piece of the puzzle i need to make it all work.

I have the DZoneConverter but it dosen't export to .pov files. Thank you for your time!!

Akkadius 08-19-2017 03:19 PM

Zaela could probably help you - I'll ping him for you

Zaela_S 08-19-2017 05:40 PM

I don't have or know anything about VB Zone Converter, sorry.

Looks like I had an old, crappy tool for exporting .s3d-based zones to .obj: link. Unity and any 3D modelling programs should support .obj format. However, it would certainly not capture animated textures or vertex-animated geometry (waving flags, etc). Can't remember if the tool exports static objects (like trees, tents, etc), but I think it does.

ghanja 08-20-2017 01:41 AM

This -might- be what you're looking for. I never got much into graphic assets, but, I am a data hoarder.

http://s000.tinyupload.com/index.php...96995724966541

Rename .ddd to .exe (wasn't sure if it was required to circumvent tinyupload's checks or not, if they even care).

iamthatis 08-20-2017 07:09 PM

Thank you all for replying and sharing zone converter programs, i'm adding them to my collection in case i need them in the future, but neither of them export to .pov files. I appreciate it though!

Zaela_S 08-22-2017 01:18 AM

I guess my question is: what are you trying to do that needs .pov files specifically? The linked page that mentions VB Zone Converter is all about exporting zones into a modelling program, so I figured an alternative import/export format might suffice...

iamthatis 08-22-2017 09:49 PM

I was following the guide in that link, where it needed pov files, and then use the pov script where i'm pretty sure that will paint all the bmp textures back on the geometry in 3DSMAX, saving me hundreds of hours of work.

Zaela_S 09-02-2017 06:40 PM

Quote:

Originally Posted by iamthatis (Post 255592)
I was following the guide in that link, where it needed pov files, and then use the pov script where i'm pretty sure that will paint all the bmp textures back on the geometry in 3DSMAX, saving me hundreds of hours of work.

Yeah. My .obj exporter exports textures and texture coordinates (UVs), so it does that without the need for any special script. Personally, I would consider exporting texture data as kind of a bare-minimum feature for a model exporter...

Quick example using blender:

1) Open S3D Zone Exporter, pick a zone, and select Export > Export as OBJ

https://i.imgur.com/Ki8a2KS.png

2) This will dump all the textures as well as a .obj and .mtl file into the folder you select

https://i.imgur.com/7c3U5UF.png

3) Fire up your 3D modelling program and find the option to import from .obj:

https://i.imgur.com/RFeDySm.png

4) Might need to navigate to and select the .obj file specifically, as in blender...

https://i.imgur.com/hE1pm4C.png

5) Blender initially shows the zone as grey, untextured blobs, but this is just because of how it handles shading by default. Can show all the textures unshaded by selecting the right option:

https://i.imgur.com/K63wqBr.png

Et voilą.

iamthatis 09-02-2017 09:52 PM

......I love you......
Seriously thank you so much for taking the time to post that for me. EQ in VR here we come!!!!

jim001 04-22-2019 05:13 PM

S3D Zone Exporter
 
Hello, can you please tell me where I can download the S3D Zone Exporter? :smile:

Huppy 04-22-2019 10:36 PM

Quote:

Originally Posted by jim001 (Post 262256)
Hello, can you please tell me where I can download the S3D Zone Exporter? :smile:

If you look in Zaela_S first post here, the word "link" is still working. If you get a signup box, close it and ignore.

jim001 04-22-2019 11:49 PM

Ah thank you. Sorry I overlooked it ;)


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