Updating NPC surnames
It turns out this is possible (tested with UF). Thanks to Kayen for sitting through the exploration and giving advice!
Currently we use send OP_GMLastName with GMLastName_Struct payload to update clients when a Character/Client has changed their surname. It turns out that this can also be used for NPCs. It is as easy as setting the name parameter to the non-clean (and ideally unique) npc name. Where npcs have non-unique names the client appears to either update the one with the highest spawn id or the one most recently added. Does anyone know any history of this packet/payload? I am curious about it's name and the gmname attribute. |
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