NPC stat changed
I have a question about changing stats on npc. I used the following thread to help me.
https://eqemu.gitbook.io/server/cate...pc/npc-scaling I have changed the stats in the npc_types table to 0 for the stats that I want to control in the npc_scale_global_base. For the most part this works but for some mobs ie npc_id 113511 it has values in game using the development tools that are different from the stats that I put in the npc_scale_global_base table For example for a level 52 npc_id 113511 I have in the npc_types table field mindmg of zero and maxdmg of zero and in the npc_scale_global_base table field min_dmg of 3 and max_dmg of 57 but when in game and using the dev tools it shows that the minhit of 3 and maxhit of 69. Any help in helping me understand where the game is getting this value from would be greatly appreciated. Thanks much |
Seems to be that damage has an additional modifier from what I can see.
Code:
if (npc->GetMinDMG() == 0 && npc->GetMaxDMG() == 0) { Code:
uint32 NpcScaleManager::GetClassLevelDamageMod(uint32 level, uint32 npc_class) |
Sorry for the late reply, I appreciate the info!
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