Compiling with clang
There have been some recent changes to make the server compile with clang again. I took this as an opportunity to try to figure out the run time issues.
Mostly they turned out to be clang optimizing stuff out, I suspect probably undefined behavior. I didn't do much test, but I was able to get into game now and run around. So if anyone wanted to use clang, please do! Report any issues here (or on github) and I can look into it. So I guess, we now support clang, but not a binding statement yet :P (testing was on debian running clang 3.5.0) |
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