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-   -   Compiling with clang (https://www.eqemulator.org/forums/showthread.php?t=40614)

demonstar55 05-08-2016 01:57 AM

Compiling with clang
 
There have been some recent changes to make the server compile with clang again. I took this as an opportunity to try to figure out the run time issues.

Mostly they turned out to be clang optimizing stuff out, I suspect probably undefined behavior.

I didn't do much test, but I was able to get into game now and run around.

So if anyone wanted to use clang, please do! Report any issues here (or on github) and I can look into it.

So I guess, we now support clang, but not a binding statement yet :P


(testing was on debian running clang 3.5.0)


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