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-   -   Making a door object invisible (https://www.eqemulator.org/forums/showthread.php?t=31357)

Auxie 05-22-2010 08:22 PM

Making a door object invisible
 
Hi folks,

I am using doors objects (barrels) in a zone to keep people from physically being able to run out of a holding pen sort of area and requires them to talk to an NPC to teleport them into the area outside of the barrels.

I was wondering though, to keep folks from levitating etc to get around the barrels I had to make their size 4000 in the DB. This unfortunately has made this holding pen area feel like you are at the bottom of a huge well and kind of daunting. Is there a way to make objects invisible so you can't run through them but you can see through them?

Thanks.

trevius 05-22-2010 08:29 PM

You can try setting up a proximity around an NPC there and set it to watch for players exiting the proximity and if they do, they get summoned back to the middle or something.

Auxie 05-22-2010 10:07 PM

Quote:

Originally Posted by trevius (Post 188196)
You can try setting up a proximity around an NPC there and set it to watch for players exiting the proximity and if they do, they get summoned back to the middle or something.

i have tried that but i'm also trying to keep players from entering into the safe area after they've ported out.

I also had a really hard time having a prox NPC keep people from leaving, except for folks who want to port out to the area legit. It would still pull them back. :(

I'm semi limited in my coding so i'm not gonna ask someone to code up a whole system of a prox NPC, but the walls are working perfectly now - I'd just like to turn them invis.


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