global_chr.wld to global_chr.obj
Zone converter 1.1 BETA = error (nothing to save)
VBZCLib 1.3.0 = error (Subscript out of range) I am able to convert zones like ecommons to an .obj but I'm looking to export the actual character models themselves. Anyone able to lend wisdom? I've been documenting what I'm doing here: http://www.fohguild.org/forums/game-...e-console.html |
I'm reading through old 2002 stuff and Kyu mentions chequip.s3d.
i don't have this |
That chequip.s3d should be available on earlier everquest CD's from ages ago. It's the main file you need for what you're doing.
GeorgeS |
Thanks George, I've been scouring the net.
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Got it.
updating all progress here: http://www.fohguild.org/forums/game-...e-console.html http://www.fohguild.org/forums/attac...uest-unity.png |
Unity is a lot of fun. :)
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I need to figure out animations now.
Can anyone be of assistance? http://www.fohguild.org/forums/attac...ragon-slay.png |
.mdf and .sps what are those?
Texturing these things is next on my list of things to start doing. |
some 2003 stuff posting here for reference
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step 11 is bunk.
need to find out how to make it to where this 3ds textures the model so I can save it to an .obj and have a textured dragon model in unity http://www.fohguild.org/forums/attac...en-texture.png |
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the .dds files in the "ActorEffects" folder, I assume it's the animations I'm looking for?
Is there any conversion I need to do, to connect these to models? Is there any insight from any experienced pals on this animation stuff and getting it into max? |
If anyone wants to start texturing, here is all the assets, including the textures and the .obj models.
put it in C:\Documents and Settings\All Users\Documents(or shared documents)\Unity Projects\eq http://www.fohguild.org/forums/attac...-texturing.png Moderator Edit: Copyrighted Materials. |
I need to figure out how to scale these textures appropriately.
There is "tiling" on the bottom right of my above image, but setting the number does nothing =/ |
Waits for Sony.......
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