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-   -   VoA Development Tracking (https://www.eqemulator.org/forums/showthread.php?t=35177)

501st 04-21-2012 02:26 PM

Just a couple updates on the new features.

1. Corpses: Corpses, as I said, now spawn completely naked/empty as all your items remain on your person and equipped. Looting your corpse (despite being empty) does not cause the body to decay when you exit the loot window as it used to. The only way you can dispose of a corpse now is either letting it decay naturally or with the "/decay" command. Decay/Rez timers are the same length as they have always been.
2. Death: As I said, dying still returns you to bind and causes xp loss etc. Spells remain scribed. The xp loss seems to be no different than before. When you appear at bind you zone in with Revival Sickness which caps your mana and endurance at 20% and lasts approximately 1 and a half minutes. It, obviously, fades if you get rezzed and is replaced with regular Rezz sickness. Apparently the Revival Sickness effect is also placed on you after using the Expedient Recovery vet AA now, though I haven't tried this.
3. Bags: If you place a container into another container it must be the same size as the 'master' container or smaller. Same size rules apply as with items basically. The container must be empty, and you cannot open the container while it's still in another container. Also it seems things like books, potions, and other clicky items can be used from within containers now and no longer must be used from a primary inventory slot.
4. Zone Guide: The zone guide's "Zone Path" persists through zones. Meaning you could have it show you how to get from Blackburrow to Highpass and the find path will stay up the entire way (unless you end it). The zone find path does not seem to be able to lead you through zone entry ways that are handled by clickable objects (PoK books) or NPCs (teleporting). Zone connections (such as the zone line between Qeynos Hills and Blackburrow) now appear in the NPC Find window with the description filter "Zone Connection"
5. Maps: The zone guide has some slight implementation into the map window now. Also when using the NPC find feature it auto-opens your map and places an "X" over where the npc is located. If the NPC is in a spot in the zone where the elevation is drastically higher or lower than yours it says "Mysterious forces prevent you from finding this easily" and the path will not appear. The "X" still appears on the map, however, with a red tint and you can locate the NPC that way. Making use of the Height Limit option. Presumably this was done to prevent the find path from leading you into walls or the ceiling/floor while attempting to lead you to a mob on a different elevation level (usually a different floor in a building.) It used to be, while there is a find path up, the map "locks" and prevents you from scrolling or dragging it from side to side (not the window itself but the map inside the window). This doesn't seem to be doing this anymore on the Test server though, so they may have either removed/fixed this or are about to remove/fix it.

sorvani 04-21-2012 03:35 PM

Quote:

Originally Posted by 501st (Post 209074)
1. Corpses: Looting your corpse (despite being empty) does not cause the body to decay when you exit the loot window as it used to. The only way you can dispose of a corpse now is either letting it decay naturally or with the "/decay" command. Decay/Rez timers are the same length as they have always been.

The no decay is contrary to my experience on live two weeks ago. Did you rez a corpse? Here is what I did when checking how many corpses were summoned by the soulstone.

Went out and died.
Respawned in Guild Lobby.
Went out to die again.
Respawned in Guild Lobby again.
Repeated a few more times.
Used a soulstone to summon my corpses.
All corpses were summoned.
Clicked corpse 1 and looted the empty corpse.
Corpse 1 decayed immediately.
Clicked corpse 2 and looted the empty corpse.
Corpse 2 decayed immediately.
Repeated a few more times.

501st 04-21-2012 07:40 PM

Quote:

Originally Posted by sorvani (Post 209075)
The no decay is contrary to my experience on live two weeks ago. Did you rez a corpse? Here is what I did when checking how many corpses were summoned by the soulstone.

Went out and died.
Respawned in Guild Lobby.
Went out to die again.
Respawned in Guild Lobby again.
Repeated a few more times.
Used a soulstone to summon my corpses.
All corpses were summoned.
Clicked corpse 1 and looted the empty corpse.
Corpse 1 decayed immediately.
Clicked corpse 2 and looted the empty corpse.
Corpse 2 decayed immediately.
Repeated a few more times.

Nah no rez. I looted at the spot I died though, not summoned to Guild Lobby. Also on the Test server as opposed to Live, as having a Gold flagged account makes for better testing (and fun :P) but I'm too financially strapped to buy into their not-so-free to play system lol.

Toon was also level 35 at the time if it matters. Looted twice just to be sure. No decay. Didn't care to get a rez as xp is stupid fast anyway so just decayed it. I'll test a few other ways later just to be sure. That 'function' may depends on level, summoned/not summoned, rez/no rez etc.

provocating 04-23-2012 10:12 PM

I appreciate the last SVN commit Trevius, awesome stuff.

boweq 04-24-2012 02:20 PM

just thought i would test out VOA client and noticed two things.
Pet window Dosnt work properly + Cant loot items of corpses

Noport 04-24-2012 04:08 PM

I have 0/8 Charaters listed my problem is after i create a charater
It gives me error code i need to know where this opcode 0x1c8c goes
and or a name for it. I'm working on the create a new charater everything
else shows up even tutorial or i can make the server show 51/50 rule.
After i create a charater it says pp=0 (ZERO) pp should be 19568
Note: just for grins i changed Exanshions 19568.

Code:

[Mon Apr 2012]00044:WorldAuthenticate.  I got a message of type 0x4274 (17012).
[Mon Apr 2012]00045:WorldAuthenticate.  I got a message of type 0x5b0b (23307).
[Mon Apr 2012]00046:WorldAuthenticate.  I got a message of type 0x1497 (5271).
[Mon Apr 2012]00047:WorldRPServer message: xxxxxxxxxxxx

[Mon Apr 2012]00048:WorldAuthenticate.  I got a message of type 0x1c8c (7308).<------------
[Mon Apr 2012]00049:Could not open file: RealEstateItemGroups.txt

[Mon Apr 2012]00050:Could not open file: RealEstateCosts.txt

[Mon Apr 2012]00051:Loaded RealEstateCosts.txt, 0 cost elements loaded.

[Mon Apr 2012]00052:Could not open file: RealEstateDefs.txt

[Mon Apr 2012]00053:Could not open file: RealEstateDefs.txt

[Mon Apr 2012]00054:WorldAuthenticate.  I got a message of type 0x655c (25948).
[Mon Apr 2012]00055:WorldAuthenticate.  I got a message of type 0x6fcc (28620).
[Mon Apr 2012]00056:WorldAuthenticate.  I got a message of type 0xb1f (2847).
[Mon Apr 2012]00057:WorldAuthenticate.  I got a message of type 0x3ef9 (16121).
[Mon Apr 2012]00058:WorldAuthenticate.  I got a message of type 0x710e (28942).
[Mon Apr 2012]00059:WorldAuthenticate.  I got a message of type 0x73a8 (29608).
[Mon Apr 2012]00060:WorldAuthenticate.  I got a message of type 0x7e4d (32333).
[Mon Apr 2012]00061:WorldAuthenticate.  I got a message of type 0x7f9e (32670).
[Mon Apr 2012]00062:Check 1x. 0x5e83489d

[Mon Apr 2012]00063:Check 1sa. 0x4de1b0f1

[Mon Apr 2012]00064:Check 1sa. 0x1fc34415

[Mon Apr 2012]00065:WorldAuthenticate.  I got a message of type 0x7930 (31024).
[Mon Apr 2012]00066:WorldAuthenticate.  Access granted.

Code:

[Tue Apr 2012]00233:fatal error in main thread Code = c0000005  ADDR=0x007ec9e3

[Tue Apr 2012]00234:EAX=27ffffd8  EBX=00b6257c  ECX=27ffffd8  EDX=00000016

[Tue Apr 2012]00235:ESI=27ffffd8  EDI=04fffff6  EBP=04fffff7  ESP=00228658

[Tue Apr 2012]00236:Raw Stack


trevius 04-26-2012 03:15 AM

Noport, I am not quite sure what you are referring to there. The character creation works fine with the current F2P client fully patched using the current SVN. I assume you are still using some of your own custom code and it is causing issues for you. Without a complete diff of what you are trying to run and are having issues with, it is impossible for us to assist you in troubleshooting your own changes.

If you are seeing changes to how the server shows up in the server list (you mentioned it showing as a 51/50 server), then it sounds like you are messing with something specific to the Login Server to client communication. We have no issues with that part of the client communication that I am aware of. I know there are unidentified fields in the LS structs that deal with showing the server type or player count vs just showing "UP" like Live shows now. Having support for setting those types might be useful, but it is not directly relevant to this VoA development thread.

provocating 04-26-2012 08:00 AM

Trevius, we have been keeping with with the SVN weekly so I have gotten some feedback from players.

Many reports of people logging in and immediately dying. People just creating a new character only have a few issues. Players using their higher level characters have also noticed some of their stats are off, one said he could not even move. Not a complaint by any means, just an observation if you were not aware.

trevius 04-26-2012 08:24 AM

Most of what you describe is due to buffs. I am not sure what the issue is with them yet, but I know that removing buffs fixes all of what you just described.

provocating 04-26-2012 08:27 AM

That is very interesting, I will tell them.

I just want them to log in, try things out and report them back.

FievelMousey 05-05-2012 11:04 PM

VOA Server List
 
Wished was a way to know what servers allow VOA i seen 2 so far but none support #zone so no way i can test how zones load etc yet would love to be able mess around on VOA more to find bugs of stuff not working etc

lerxst2112 05-06-2012 12:42 AM

If you want a server on the bleeding edge you can always make your own.

gibroni 05-18-2012 01:44 PM

is work stilll being done with this client?

provocating 05-18-2012 11:16 PM

We are updated to r2142

gibroni 05-19-2012 01:43 PM

ya i know what revision we are on. was checking if trev was still working on getting VoA more functional or if was on hold for awhile.


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