Just a couple updates on the new features.
1. Corpses: Corpses, as I said, now spawn completely naked/empty as all your items remain on your person and equipped. Looting your corpse (despite being empty) does not cause the body to decay when you exit the loot window as it used to. The only way you can dispose of a corpse now is either letting it decay naturally or with the "/decay" command. Decay/Rez timers are the same length as they have always been. 2. Death: As I said, dying still returns you to bind and causes xp loss etc. Spells remain scribed. The xp loss seems to be no different than before. When you appear at bind you zone in with Revival Sickness which caps your mana and endurance at 20% and lasts approximately 1 and a half minutes. It, obviously, fades if you get rezzed and is replaced with regular Rezz sickness. Apparently the Revival Sickness effect is also placed on you after using the Expedient Recovery vet AA now, though I haven't tried this. 3. Bags: If you place a container into another container it must be the same size as the 'master' container or smaller. Same size rules apply as with items basically. The container must be empty, and you cannot open the container while it's still in another container. Also it seems things like books, potions, and other clicky items can be used from within containers now and no longer must be used from a primary inventory slot. 4. Zone Guide: The zone guide's "Zone Path" persists through zones. Meaning you could have it show you how to get from Blackburrow to Highpass and the find path will stay up the entire way (unless you end it). The zone find path does not seem to be able to lead you through zone entry ways that are handled by clickable objects (PoK books) or NPCs (teleporting). Zone connections (such as the zone line between Qeynos Hills and Blackburrow) now appear in the NPC Find window with the description filter "Zone Connection" 5. Maps: The zone guide has some slight implementation into the map window now. Also when using the NPC find feature it auto-opens your map and places an "X" over where the npc is located. If the NPC is in a spot in the zone where the elevation is drastically higher or lower than yours it says "Mysterious forces prevent you from finding this easily" and the path will not appear. The "X" still appears on the map, however, with a red tint and you can locate the NPC that way. Making use of the Height Limit option. Presumably this was done to prevent the find path from leading you into walls or the ceiling/floor while attempting to lead you to a mob on a different elevation level (usually a different floor in a building.) It used to be, while there is a find path up, the map "locks" and prevents you from scrolling or dragging it from side to side (not the window itself but the map inside the window). This doesn't seem to be doing this anymore on the Test server though, so they may have either removed/fixed this or are about to remove/fix it. |
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Went out and died. Respawned in Guild Lobby. Went out to die again. Respawned in Guild Lobby again. Repeated a few more times. Used a soulstone to summon my corpses. All corpses were summoned. Clicked corpse 1 and looted the empty corpse. Corpse 1 decayed immediately. Clicked corpse 2 and looted the empty corpse. Corpse 2 decayed immediately. Repeated a few more times. |
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Toon was also level 35 at the time if it matters. Looted twice just to be sure. No decay. Didn't care to get a rez as xp is stupid fast anyway so just decayed it. I'll test a few other ways later just to be sure. That 'function' may depends on level, summoned/not summoned, rez/no rez etc. |
I appreciate the last SVN commit Trevius, awesome stuff.
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just thought i would test out VOA client and noticed two things.
Pet window Dosnt work properly + Cant loot items of corpses |
I have 0/8 Charaters listed my problem is after i create a charater
It gives me error code i need to know where this opcode 0x1c8c goes and or a name for it. I'm working on the create a new charater everything else shows up even tutorial or i can make the server show 51/50 rule. After i create a charater it says pp=0 (ZERO) pp should be 19568 Note: just for grins i changed Exanshions 19568. Code:
[Mon Apr 2012]00044:WorldAuthenticate. I got a message of type 0x4274 (17012). Code:
[Tue Apr 2012]00233:fatal error in main thread Code = c0000005 ADDR=0x007ec9e3 |
Noport, I am not quite sure what you are referring to there. The character creation works fine with the current F2P client fully patched using the current SVN. I assume you are still using some of your own custom code and it is causing issues for you. Without a complete diff of what you are trying to run and are having issues with, it is impossible for us to assist you in troubleshooting your own changes.
If you are seeing changes to how the server shows up in the server list (you mentioned it showing as a 51/50 server), then it sounds like you are messing with something specific to the Login Server to client communication. We have no issues with that part of the client communication that I am aware of. I know there are unidentified fields in the LS structs that deal with showing the server type or player count vs just showing "UP" like Live shows now. Having support for setting those types might be useful, but it is not directly relevant to this VoA development thread. |
Trevius, we have been keeping with with the SVN weekly so I have gotten some feedback from players.
Many reports of people logging in and immediately dying. People just creating a new character only have a few issues. Players using their higher level characters have also noticed some of their stats are off, one said he could not even move. Not a complaint by any means, just an observation if you were not aware. |
Most of what you describe is due to buffs. I am not sure what the issue is with them yet, but I know that removing buffs fixes all of what you just described.
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That is very interesting, I will tell them.
I just want them to log in, try things out and report them back. |
VOA Server List
Wished was a way to know what servers allow VOA i seen 2 so far but none support #zone so no way i can test how zones load etc yet would love to be able mess around on VOA more to find bugs of stuff not working etc
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If you want a server on the bleeding edge you can always make your own.
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is work stilll being done with this client?
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We are updated to r2142
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ya i know what revision we are on. was checking if trev was still working on getting VoA more functional or if was on hold for awhile.
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