Target No attack
is there a way to make it so NPC's can still attack each-other but block all effects via client, the reason for this is im doing a NPC battle event, and want players to interact differently then just turning on attack or casting spells on NPC's ATM i find that if i use (special attack 35 - No damage from Client) then NPC's wont aggro each-other and if i use the body-type no target the same also happens. Was hoping there was a way around this.
Thanks as always for your input! The Crucial One |
https://github.com/EQEmu/Server/blob...aggro.cpp#L504
That line in your source change to... Code:
if(target->GetSpecialAbility(NO_HARM_FROM_CLIENT) && IsClient()){ I am pretty sure thats I did to do what you are trying to do. I made an event where an NPC can attack other NPCs but will not get hurt by players... and you help him ect ect. |
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