NPC scaling/maxlevel interaction
If you are using the maxlevel field to scale NPC level dynamically and the NPC is not its base level the maxhit and health get a bit wonky. In this example I am using a level 5 NPC with a maxlevel of 6.
It looks like everything else is scaling properly except for the HP/Maxhit. https://i.gyazo.com/f21905f2c6cd9ace...510533de52.pnghttps://i.gyazo.com/36d8460855dc145d...b517bba769.png |
Did you ever figure out what was going on with this? I'm seeing the same issue.
It looks like it might have been a bug with NPCs with a 0 scale rate or under level 25. I submitted a pull request with a fix. |
I haven't updated my source in awhile but as far as I know this is still a bug.
C++ is chinese to me so I just changed my zone_controller.pl to point towards the new table that #scale is using since I was already using it to scale player pets. Code:
sub LoadScaling{ |
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