LAA/RAA - Scaling
Don't know if it is just me, but the amount of LAA/RAA awarded seems rather high. I seem to remember that on live it took what seemed forever and an age to acquire LAA / RAA.
I have had a trawl through tables to find a field where the values can be tweaked, but nothing obvious has jumped out, as yet! Would be grateful if a kindly and/or knowledgable soul could point me in right direction. Thanks again. ;) |
You can alter:
Code:
Character:KillsPerGroupLeadershipAA If you don't have rows for those rule_names in that table, do a #rules store in game (on a GM account) and they should appear in the table. The default in the source is 250 dark blue (or higher) kills per AA point. Raid Leadership AA is not implemented however, only Group Leadership AA. |
Ah thanks for that, could not see the wood for the trees .. ;)
Here is what I had in rule_values table. Code:
1 Character:KillsPerGroupLeadershipAA 50 |
Another small, yet annoying matter has come to light, purchasing GLAA. It is only possible for me to save up to 4 GLAA points. Some GLAA cost > 4 GLAA points.
Spell Awareness 6 HoTT 7 Therefore, as that stands it is not possible for me to save up for these 2 items. Also, if I do not purchase before dinging 4 GLAA the purchase option is greyed out. Effectively GLAA become "locked". If the option to purchase is left "ON" the following messages are spammed on gaining XP, this would appear to be normal. "You have reached the maximum number of unused group leadership points." "You must spend some points before you can receive any more experience." Is there a field in the database were these values can be tweaked? 1) The maximum value of GLAA that can be saved before purchase. 2) A value / flag to prevent the option to purchase becoming locked on reaching maximum saved value. |
I can't reproduce the bug with 'greying out the purchase button'.
As for the max banked points, it is hardcoded in the source to match the client and is level dependent. In the Leadership window, where it says 'Group Points, x of y', the 'of y' bit is determined by the client. You could alter the source to let you bank more if you wanted. The relevant bit of code is at the top of zone/exp.cpp: Code:
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Thanks, where in the DB is the info on GLAA stored, I had a good rot though DB tables but have drawn a blank..:rolleyes:
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IIIRC when I implemented this, I set the value to 50, and then subsequently it was felt on PEQ that leadership XP was being gained too fast, so the default was changed in the source to 250, however the original value of 50 must have been retained in the public PEQ database releases. |
But 250 is more "live" like, is what i am guessing you are saying.
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