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-   -   random question about eq world objects (https://www.eqemulator.org/forums/showthread.php?t=40991)

Xenerox 10-19-2016 11:29 AM

random question about eq world objects
 
ok so i been staring at this for awhile now, im trying to remove the newer content from my server so im trying to edit pok but was only successfull in removing the cresent reach stone, not the stone stand underneath it or the guild hall door or bazaar door, can anyone give me a little advice about this?? where are these objects located in the db and where can i remove them? any help with this would be greatly appreciated

Maze_EQ 10-19-2016 11:32 AM

Check the Doors table.

Or Objects.

Xenerox 10-19-2016 11:59 AM

im going thro this table with a fine tooth comb im not finding this door anywhere

Xenerox 10-19-2016 01:14 PM

ah found it , i was searching for the dest zone the guildlobby the door didnt have a destination zone so had to search for poknowledge the zone it was in lol ty anyway

NostalgiaEQ 10-27-2016 05:13 AM

just for te record another way to revert a zone back to how it was in old times you can use older map files. For example if you want to remove pok books in zones then you could use a pre pok map file s3d.

DanCanDo 10-27-2016 07:03 AM

OBJ_POK_BOOK_ in the doors table is the new model for PoK books and
POKTELE500 is the older model.
You delete all those to get rid of all the pok books around norrath, if that's
what you want.

NostalgiaEQ 10-27-2016 07:08 AM

Quote:

Originally Posted by DanCanDo (Post 252082)
OBJ_POK_BOOK_ in the doors table is the new model for PoK books and
POKTELE500 is the older model.
You delete all those to get rid of all the pok books around norrath, if that's
what you want.

good to know i'll do that to clean out my db.

DanCanDo 10-27-2016 07:15 AM

As far as the guild lobby door, if the DB is not showing a destination, you might want to
look at the player.pl script in poknowledge folder. The entry into lobby might be handled
by that with a "door ID" and "movepc" in the script, which might have seperate handlings
for both the UF and RoF2 bitmasks. (RoF2 is sent to instance version)


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